{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,5]],"date-time":"2025-07-05T16:41:16Z","timestamp":1751733676909,"version":"3.37.3"},"reference-count":0,"publisher":"IOS Press","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2008]]},"abstract":"<jats:p>For general two-player turn-taking games, first solvers have been contributed. Algorithms for multi-player games like Maxn, however, cannot classify general games robustly, and its extension Soft-Maxn, which can play optimally against unknown and weak opponents, demands large amounts of memory. As RAM is a scarce resource, this paper proposes a memory-efficient implementation of the Soft-Maxnalgorithm, by exploiting the functional representation of state and evaluation sets with BDDs.<\/jats:p>","DOI":"10.3233\/978-1-58603-891-5-905","type":"book-chapter","created":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T10:27:24Z","timestamp":1740133644000},"source":"Crossref","is-referenced-by-count":2,"title":["Symbolic Classification of General Multi-Player Games"],"prefix":"10.3233","author":[{"family":"Kissmann Peter","sequence":"additional","affiliation":[]},{"family":"Edelkamp Stefan","sequence":"additional","affiliation":[]}],"member":"7437","container-title":["Frontiers in Artificial Intelligence and Applications","ECAI 2008"],"original-title":[],"deposited":{"date-parts":[[2025,2,21]],"date-time":"2025-02-21T10:36:37Z","timestamp":1740134197000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.medra.org\/servlet\/aliasResolver?alias=iospressISSNISBN&issn=0922-6389&volume=178&spage=905"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2008]]},"references-count":0,"URL":"https:\/\/doi.org\/10.3233\/978-1-58603-891-5-905","relation":{},"ISSN":["0922-6389"],"issn-type":[{"value":"0922-6389","type":"print"}],"subject":[],"published":{"date-parts":[[2008]]}}}