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Furthermore, we argue that students best learn with the \u2018whole game\u2019 methodology. Learners need to be exposed to meaningful activities as soon and as far as possible. The article presents two examples that implement our approach. The first introduces Python as a data analysis language to students of the humanities. It is different because it concentrates on the principles of the computational thinking behind data analysis rather than programming details. The second example takes the students into the world of machine learning and the whole game of social and cultural research with it. 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