{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,2]],"date-time":"2026-05-02T03:44:00Z","timestamp":1777693440801,"version":"3.51.4"},"reference-count":12,"publisher":"SAGE Publications","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ICG"],"published-print":{"date-parts":[[2018,6,15]]},"DOI":"10.3233\/icg-180042","type":"journal-article","created":{"date-parts":[[2018,5,15]],"date-time":"2018-05-15T16:46:31Z","timestamp":1526402791000},"page":"15-31","source":"Crossref","is-referenced-by-count":3,"title":["Adjusting the evaluation function for weakening the competency level of a computer shogi program"],"prefix":"10.1177","volume":"40","author":[{"given":"Takafumi","family":"Nakamichi","sequence":"first","affiliation":[{"name":"The University of Electro-Communications, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Takeshi","family":"Ito","sequence":"additional","affiliation":[{"name":"The University of Electro-Communications, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","reference":[{"key":"10.3233\/ICG-180042_ref2","first-page":"429","article-title":"Study of user control and experimental techniques in subjective evaluation for entertainment systems","volume":"2015","author":"Fujii","year":"2015","journal-title":"Entertainment Computing Symposium"},{"key":"10.3233\/ICG-180042_ref3","doi-asserted-by":"publisher","first-page":"61","DOI":"10.1007\/978-3-319-03161-3_5","article-title":"Evaluating human-like behaviors of video-game agents autonomously acquired with biological constraints","volume":"2013","author":"Fujii","year":"2013","journal-title":"International Conference on Advances in Computer Entertainment Technology"},{"key":"10.3233\/ICG-180042_ref4","first-page":"78","article-title":"Optimal control of minimax search results to learn positional evaluation","volume":"2006","author":"Hoki","year":"2006","journal-title":"The 11th Game Programming Workshop"},{"key":"10.3233\/ICG-180042_ref6","doi-asserted-by":"crossref","first-page":"527","DOI":"10.1613\/jair.4217","article-title":"Large-scale optimization for evaluation functions with minimax search","volume":"49","author":"Hoki","year":"2014","journal-title":"Journal of Artificial Intelligence Research"},{"issue":"1","key":"10.3233\/ICG-180042_ref8","first-page":"75","article-title":"Evaluation functions of computer shogi programs and supervised learning using game records","volume":"27","author":"Kaneko","year":"2012","journal-title":"Journal of The Japanese Society for Artificial Intelligence"},{"key":"10.3233\/ICG-180042_ref9","unstructured":"Khalifa, A., Isaksen, A., Togelius, J. & Nealen, A. (2016). Modifying MCTS for human-like general video game playing. In Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence (pp. 2514\u20132520)."},{"key":"10.3233\/ICG-180042_ref11","first-page":"134","article-title":"Using evaluation features to adjust game AI to the player level","volume":"2012","author":"Li","year":"2012","journal-title":"The 17th Game Programming Workshop"},{"issue":"1","key":"10.3233\/ICG-180042_ref12","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1111293.1111303","article-title":"Turing\u2019s test and believable AI in games","volume":"4","author":"Livingstone","year":"2006","journal-title":"ACM Computers in entertainment"},{"key":"10.3233\/ICG-180042_ref14","first-page":"3","article-title":"Auto-match server \u201cFloodgate\u201d","volume":"20","author":"Moriwaki","year":"2007","journal-title":"Computer Shogi Association Journal"},{"key":"10.3233\/ICG-180042_ref16","first-page":"156","article-title":"Consultation algorithm for computer shogi: Move decisions by majority","volume":"2010","author":"Obata","year":"2010","journal-title":"Computers and Games, CG"},{"key":"10.3233\/ICG-180042_ref19","doi-asserted-by":"crossref","first-page":"254","DOI":"10.1038\/nature24270","article-title":"Mastering the game of go without human knowledge","volume":"550","author":"Silver","year":"2017","journal-title":"Nature"},{"issue":"3","key":"10.3233\/ICG-180042_ref20","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/1077246.1077253","article-title":"GameFlow: A model for evaluating player enjoyment in games","volume":"3","author":"Sweetser","year":"2005","journal-title":"ACM Computers in Entertainment"}],"container-title":["ICGA Journal"],"original-title":[],"link":[{"URL":"https:\/\/content.iospress.com\/download?id=10.3233\/ICG-180042","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,29]],"date-time":"2026-04-29T09:12:47Z","timestamp":1777453967000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/full\/10.3233\/ICG-180042"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,6,15]]},"references-count":12,"journal-issue":{"issue":"1"},"URL":"https:\/\/doi.org\/10.3233\/icg-180042","relation":{},"ISSN":["2468-2438","1389-6911"],"issn-type":[{"value":"2468-2438","type":"electronic"},{"value":"1389-6911","type":"print"}],"subject":[],"published":{"date-parts":[[2018,6,15]]}}}