{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,6]],"date-time":"2026-03-06T01:40:09Z","timestamp":1772761209557,"version":"3.50.1"},"reference-count":74,"publisher":"SAGE Publications","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ICG"],"published-print":{"date-parts":[[2019,11,7]]},"DOI":"10.3233\/icg-190111","type":"journal-article","created":{"date-parts":[[2019,8,9]],"date-time":"2019-08-09T11:29:15Z","timestamp":1565350155000},"page":"116-137","source":"Crossref","is-referenced-by-count":38,"title":["Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale"],"prefix":"10.1177","volume":"41","author":[{"given":"Emmanuel","family":"Fokides","sequence":"first","affiliation":[{"name":"Department of Primary Education, University of the Aegean"}]},{"given":"Penelope","family":"Atsikpasi","sequence":"additional","affiliation":[{"name":"Department of Primary Education, University of the Aegean"}]},{"given":"Polyxeni","family":"Kaimara","sequence":"additional","affiliation":[{"name":"Department of Audiovisual Arts, Ionian University"}]},{"given":"Ioannis","family":"Deliyannis","sequence":"additional","affiliation":[{"name":"Department of Audiovisual Arts, Ionian University"}]}],"member":"179","reference":[{"key":"10.3233\/ICG-190111_ref1","unstructured":"Abt, C.C. (1970). Serious Games. New York: Viking Press."},{"key":"10.3233\/ICG-190111_ref2","doi-asserted-by":"publisher","first-page":"29","DOI":"10.1016\/j.compedu.2015.04.012","article-title":"Towards a conceptual framework for assessing the effectiveness of digital game-based learning","volume":"88","author":"All","year":"2015","journal-title":"Computers & Education"},{"issue":"2","key":"10.3233\/ICG-190111_ref3","doi-asserted-by":"publisher","first-page":"253","DOI":"10.1017\/S0048577299971664","article-title":"Measuring facial expressions by computer image analysis","volume":"36","author":"Bartlett","year":"1999","journal-title":"Psychophysiology"},{"key":"10.3233\/ICG-190111_ref4","doi-asserted-by":"crossref","unstructured":"Blumberg, F.C., Almonte, D.E., Anthony, J.S. & Hashimoto, N. (2013). Serious games: What are they? What do they do? Why should we play them? In K.E. Dill (Ed.), The Oxford Handbook of Media Psychology (pp.\u00a0334\u2013351). Oxford University Press.","DOI":"10.1093\/oxfordhb\/9780195398809.013.0019"},{"issue":"4","key":"10.3233\/ICG-190111_ref5","doi-asserted-by":"publisher","first-page":"624","DOI":"10.1016\/j.jesp.2009.02.016","article-title":"The development of the Game Engagement Questionnaire: A\u00a0measure of engagement in video game-playing","volume":"45","author":"Brockmyer","year":"2009","journal-title":"Journal of Experimental Social Psychology"},{"issue":"194","key":"10.3233\/ICG-190111_ref6","first-page":"4","article-title":"SUS\u00a0\u2013 a\u00a0quick and dirty usability scale","volume":"189","author":"Brooke","year":"1996","journal-title":"Usability Evaluation in Industry"},{"key":"10.3233\/ICG-190111_ref7","unstructured":"Brown, T.A. (2014). Confirmatory Factor Analysis for Applied Research (2nd ed.). New York, NY: Guilford Press."},{"issue":"1","key":"10.3233\/ICG-190111_ref8","doi-asserted-by":"publisher","first-page":"25","DOI":"10.1080\/10447318.2017.1314612","article-title":"The User Affective Experience Scale: A\u00a0measure of emotions anticipated in response to pop-up computer warnings","volume":"34","author":"Buck","year":"2018","journal-title":"International Journal of Human\u2013Computer Interaction"},{"key":"10.3233\/ICG-190111_ref9","doi-asserted-by":"publisher","first-page":"396","DOI":"10.1016\/j.compedu.2015.07.011","article-title":"A\u00a0systematic literature review on serious games evaluation: An application to software project management","volume":"87","author":"Calder\u00f3n","year":"2015","journal-title":"Computers & Education"},{"key":"10.3233\/ICG-190111_ref10","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4684-2262-7"},{"issue":"4","key":"10.3233\/ICG-190111_ref11","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1080\/00219266.2012.688848","article-title":"Students\u2019 learning outcomes and learning experiences through playing a Serious Educational Game","volume":"46","author":"Cheng","year":"2012","journal-title":"Journal of Biological Education"},{"key":"10.3233\/ICG-190111_ref12","doi-asserted-by":"publisher","first-page":"18","DOI":"10.1016\/j.compedu.2015.03.007","article-title":"Learning through playing Virtual Age: Exploring the interactions among student concept learning, gaming performance, in-game behaviors, and the use of in-game characters","volume":"86","author":"Cheng","year":"2015","journal-title":"Computers & Education"},{"issue":"2","key":"10.3233\/ICG-190111_ref13","doi-asserted-by":"publisher","first-page":"661","DOI":"10.1016\/j.compedu.2012.03.004","article-title":"A\u00a0systematic literature review of empirical evidence on computer games and serious games","volume":"59","author":"Connolly","year":"2012","journal-title":"Computers & Education"},{"issue":"7","key":"10.3233\/ICG-190111_ref14","first-page":"1","article-title":"Best practices in exploratory factor analysis: Four recommendations for getting the most from your analysis","volume":"10","author":"Costello","year":"2005","journal-title":"Practical Assessment, Research & Evaluation"},{"issue":"3","key":"10.3233\/ICG-190111_ref15","doi-asserted-by":"publisher","first-page":"531","DOI":"10.1007\/s10639-011-9179-3","article-title":"Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students","volume":"18","author":"Couceiro","year":"2013","journal-title":"Education and Information Technologies"},{"issue":"8","key":"10.3233\/ICG-190111_ref16","doi-asserted-by":"publisher","first-page":"982","DOI":"10.1287\/mnsc.35.8.982","article-title":"User acceptance of computer technology: A\u00a0comparison of two theoretical models","volume":"35","author":"Davis","year":"1989","journal-title":"Management Science"},{"issue":"2","key":"10.3233\/ICG-190111_ref17","first-page":"74","article-title":"Are games effective learning tools? A\u00a0review of educational games","volume":"21","author":"de\u00a0Freitas","year":"2018","journal-title":"Journal of Educational Technology & Society"},{"key":"10.3233\/ICG-190111_ref18","unstructured":"DeVellis, R.F. (2016). Scale Development: Theory and Applications (Vol.\u00a026). Sage Publications."},{"key":"10.3233\/ICG-190111_ref19","doi-asserted-by":"publisher","first-page":"106","DOI":"10.1016\/j.chb.2018.09.020","article-title":"Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes","volume":"91","author":"Erhel","year":"2019","journal-title":"Computers in Human Behavior"},{"issue":"2","key":"10.3233\/ICG-190111_ref20","first-page":"37","article-title":"Fundamental components of the gameplay experience: Analysing immersion","volume":"37","author":"Ermi","year":"2005","journal-title":"Worlds in Play: International Perspectives on Digital Games Research"},{"issue":"1","key":"10.3233\/ICG-190111_ref21","doi-asserted-by":"publisher","first-page":"19","DOI":"10.3991\/ijep.v9i1.9948","article-title":"Classification of evaluation methods for the effective assessment of simulation games: Results from a literature review","volume":"9","author":"Faizan","year":"2019","journal-title":"International Journal of Engineering Pedagogy"},{"key":"10.3233\/ICG-190111_ref22","unstructured":"Finney, S.J. & DiStefano, C. (2013). Nonnormal and categorical data in structural equation modeling. In G.R. Hancock and R.O. Mueller (Eds.), Structural Equation Modeling: A\u00a0Second Course (2nd ed., pp.\u00a0269\u2013314). Charlotte, NC: IAP."},{"key":"10.3233\/ICG-190111_ref23","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-5225-3719-9.ch009"},{"issue":"1","key":"10.3233\/ICG-190111_ref25","doi-asserted-by":"publisher","first-page":"101","DOI":"10.1016\/j.compedu.2008.07.004","article-title":"EGameFlow: A\u00a0scale to measure learners\u2019 enjoyment of e-learning games","volume":"52","author":"Fu","year":"2009","journal-title":"Computers & Education"},{"issue":"4","key":"10.3233\/ICG-190111_ref26","doi-asserted-by":"publisher","first-page":"441","DOI":"10.1177\/1046878102238607","article-title":"Games, motivation, and learning: A\u00a0research and practice model","volume":"33","author":"Garris","year":"2002","journal-title":"Simulation & Gaming"},{"key":"10.3233\/ICG-190111_ref27","doi-asserted-by":"publisher","DOI":"10.1533\/9781780631196"},{"issue":"3","key":"10.3233\/ICG-190111_ref28","doi-asserted-by":"publisher","first-page":"207","DOI":"10.1111\/j.1365-2729.2012.00489.x","article-title":"Serious games as new educational tools: How effective are they? A\u00a0meta-analysis of recent studies","volume":"29","author":"Girard","year":"2013","journal-title":"Journal of Computer Assisted Learning"},{"key":"10.3233\/ICG-190111_ref29","unstructured":"Hair, J.F., Black, W.C., Babin, B.J. & Anderson, R.E. (2010). Multivariate Data Analysis: International Version (7th ed.). New Jersey: Pearson."},{"key":"10.3233\/ICG-190111_ref30","unstructured":"Hancock, G.R. (2001). Rethinking construct reliability within latent variable systems. In Structural Equation Modeling: Present and Future (pp.\u00a0195\u2013216). Scientific Software International."},{"issue":"4","key":"10.3233\/ICG-190111_ref31","doi-asserted-by":"publisher","first-page":"587","DOI":"10.1111\/bjet.12650","article-title":"Serious games, education and inclusion for disabled people","volume":"49","author":"Hersh","year":"2018","journal-title":"British Journal of Educational Technology"},{"issue":"1","key":"10.3233\/ICG-190111_ref32","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1080\/10705519909540118","article-title":"Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives","volume":"6","author":"Hu","year":"1999","journal-title":"Structural Equation Modeling: A\u00a0Multidisciplinary Journal"},{"key":"10.3233\/ICG-190111_ref33","doi-asserted-by":"publisher","first-page":"58","DOI":"10.1016\/j.iheduc.2012.11.004","article-title":"Impact of online instructional game features on college students\u2019 perceived motivational support and cognitive investment: A\u00a0structural equation modeling study","volume":"17","author":"Huang","year":"2013","journal-title":"The Internet and Higher Education"},{"issue":"2","key":"10.3233\/ICG-190111_ref34","doi-asserted-by":"publisher","first-page":"789","DOI":"10.1016\/j.compedu.2010.03.011","article-title":"Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing","volume":"55","author":"Huang","year":"2010","journal-title":"Computers & Education"},{"key":"10.3233\/ICG-190111_ref35","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4614-3546-4_1"},{"key":"10.3233\/ICG-190111_ref36","unstructured":"IJsselsteijn, W., De\u00a0Kort, Y.A.W. & Poels, K. (2013). The Game Experience Questionnaire. Eindhoven: Technische Universiteit Eindhoven. Retrieved from https:\/\/pure.tue.nl\/ws\/files\/21666907\/GaMediume_Experience_Questionnaire_English.pdf."},{"issue":"3","key":"10.3233\/ICG-190111_ref37","doi-asserted-by":"publisher","first-page":"532","DOI":"10.1111\/j.1460-2466.2007.00356.x","article-title":"The effects of technological advancement and violent content in video games on players\u2019 feelings of presence, involvement, physiological arousal, and aggression","volume":"57","author":"Ivory","year":"2007","journal-title":"Journal of Communication"},{"key":"10.3233\/ICG-190111_ref38","doi-asserted-by":"publisher","first-page":"141","DOI":"10.1177\/001316446002000116","article-title":"The application of electronic computers to factor analysis","volume":"20","author":"Kaiser","year":"1960","journal-title":"Educational and Psychological Measurement"},{"key":"10.3233\/ICG-190111_ref39","unstructured":"Keller, J.M. (1987). IMMS: Instructional Materials Motivation Survey. Florida State University."},{"key":"10.3233\/ICG-190111_ref40","unstructured":"Khan, A. & Webster, J. (2017). Digital game narrative quality: Developing a measure. In Proceedings of the Thirty-Eighth International Conference on Information Systems, Seoul."},{"key":"10.3233\/ICG-190111_ref41","doi-asserted-by":"publisher","first-page":"487","DOI":"10.1016\/j.sbspro.2015.04.380","article-title":"Comparison between serious games and learning version of existing games","volume":"191","author":"Khenissi","year":"2015","journal-title":"Procedia\u00a0\u2013 Social and Behavioral Sciences"},{"issue":"1","key":"10.3233\/ICG-190111_ref42","doi-asserted-by":"publisher","first-page":"13","DOI":"10.1016\/j.iheduc.2004.12.001","article-title":"Digital game-based learning: Towards an experiential gaming model","volume":"8","author":"Kiili","year":"2005","journal-title":"The Internet and Higher Education"},{"key":"10.3233\/ICG-190111_ref43","unstructured":"Kline, R.B. (2005). Principles and Practice of Structural Equation Modeling (2nd ed.). New York: Guilford Press."},{"key":"10.3233\/ICG-190111_ref44","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-84882-963-3_13"},{"key":"10.3233\/ICG-190111_ref45","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1016\/j.chb.2014.10.048","article-title":"User experience: A\u00a0concept without consensus? Exploring practitioners\u2019 perspectives through an international survey","volume":"43","author":"Lallemand","year":"2015","journal-title":"Computers in Human Behavior"},{"key":"10.3233\/ICG-190111_ref46","doi-asserted-by":"publisher","first-page":"158","DOI":"10.1016\/j.chb.2017.10.040","article-title":"A\u00a0meta-analysis with examination of moderators of student cognition, affect, and learning outcomes while using serious educational games, serious games, and simulations","volume":"80","author":"Lamb","year":"2018","journal-title":"Computers in Human Behavior"},{"issue":"2","key":"10.3233\/ICG-190111_ref47","doi-asserted-by":"publisher","first-page":"61","DOI":"10.1016\/j.entcom.2010.12.004","article-title":"Serious games continuum: Between games for purpose and experiential environments for purpose","volume":"2","author":"Marsh","year":"2011","journal-title":"Entertainment Computing"},{"issue":"1","key":"10.3233\/ICG-190111_ref48","doi-asserted-by":"publisher","first-page":"81","DOI":"10.1080\/01587910701305327","article-title":"New learning design in distance education: The impact on student perception and motivation","volume":"28","author":"Martens","year":"2007","journal-title":"Distance Education"},{"issue":"1","key":"10.3233\/ICG-190111_ref49","doi-asserted-by":"publisher","first-page":"97","DOI":"10.21500\/20112084.854","article-title":"How to factor-analyze your data right: Do\u2019s, don\u2019ts, and how-to\u2019s","volume":"3","author":"Matsunaga","year":"2010","journal-title":"International Journal of Psychological Research"},{"issue":"1","key":"10.3233\/ICG-190111_ref50","doi-asserted-by":"publisher","first-page":"64","DOI":"10.1037\/1082-989X.7.1.64","article-title":"Principles and practice in reporting structural equation analyses","volume":"7","author":"McDonald","year":"2002","journal-title":"Psychological Methods"},{"issue":"3","key":"10.3233\/ICG-190111_ref51","doi-asserted-by":"publisher","first-page":"318","DOI":"10.1016\/j.culher.2013.04.004","article-title":"Learning cultural heritage by serious games","volume":"15","author":"Mortara","year":"2014","journal-title":"Journal of Cultural Heritage"},{"key":"10.3233\/ICG-190111_ref52","unstructured":"Muratet, M., Viallet, F., Torguet, P. & Jessel, J. (2009). Une ing\u00e9nierie pour jeux s\u00e9rieux [Engineering for serious games]. In Proceedings of Conf\u00e9rence EIAH-Atelier Jeux S\u00e9rieux (pp.\u00a053\u201363). France: Le Mans."},{"issue":"2","key":"10.3233\/ICG-190111_ref53","doi-asserted-by":"publisher","first-page":"171","DOI":"10.1111\/j.2044-8317.1985.tb00832.x","article-title":"A\u00a0comparison of some methodologies for the factor analysis of non-normal Likert variables","volume":"38","author":"Muth\u00e9n","year":"1985","journal-title":"British Journal of Mathematical and Statistical Psychology"},{"issue":"1","key":"10.3233\/ICG-190111_ref54","doi-asserted-by":"publisher","first-page":"67","DOI":"10.1097\/00006199-200401000-00011","article-title":"To transform or not transform skewed data for psychometric analysis: That is the question!","volume":"53","author":"Norris","year":"2004","journal-title":"Nursing Research"},{"issue":"1","key":"10.3233\/ICG-190111_ref55","doi-asserted-by":"publisher","first-page":"22","DOI":"10.1287\/mksc.19.1.22.15184","article-title":"Measuring the customer experience in online environments: A\u00a0structural modeling approach","volume":"19","author":"Novak","year":"2000","journal-title":"Marketing Science"},{"key":"10.3233\/ICG-190111_ref56","unstructured":"O\u2019Brien, S. (2016). Why User Experience Design Is Critical to Driving and Maintaining User Engagement and Motivation for Online and Mobile Educational Tools? Proceedings of the Future of Education Conference (Vol.\u00a0328). Libreriauniversitaria Edizioni."},{"key":"10.3233\/ICG-190111_ref57","doi-asserted-by":"publisher","first-page":"396","DOI":"10.3758\/BF03200807","article-title":"SPSS and SAS programs for determining the number of components using parallel analysis and Velicer\u2019s MAP test","volume":"32","author":"O\u2019Connor","year":"2000","journal-title":"Behavior Research Methods, Instrumentation, and Computers"},{"key":"10.3233\/ICG-190111_ref58","doi-asserted-by":"publisher","first-page":"5200","DOI":"10.1109\/ACCESS.2018.2889852","article-title":"Facial action units-based image retrieval for facial expression recognition","volume":"7","author":"Pham","year":"2019","journal-title":"IEEE Access"},{"issue":"8","key":"10.3233\/ICG-190111_ref59","doi-asserted-by":"publisher","first-page":"1217","DOI":"10.1177\/0018720816669646","article-title":"The development and validation of the Game User Experience Satisfaction Scale (GUESS)","volume":"58","author":"Phan","year":"2016","journal-title":"Human Factors"},{"key":"10.3233\/ICG-190111_ref60","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357282"},{"issue":"4","key":"10.3233\/ICG-190111_ref61","doi-asserted-by":"publisher","first-page":"59","DOI":"10.4102\/sajip.v30i4.168","article-title":"An item selection procedure to maximise scale reliability and validity","volume":"30","author":"Raubenheimer","year":"2004","journal-title":"SA Journal of Industrial Psychology"},{"issue":"1","key":"10.3233\/ICG-190111_ref62","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1007\/s10055-016-0298-4","article-title":"Success factors for serious games to enhance learning: A\u00a0systematic review","volume":"21","author":"Ravyse","year":"2017","journal-title":"Virtual Reality"},{"issue":"6","key":"10.3233\/ICG-190111_ref63","doi-asserted-by":"publisher","first-page":"964","DOI":"10.1177\/0018720812465006","article-title":"Using virtual reality to assess user experience","volume":"54","author":"Rebelo","year":"2012","journal-title":"Human Factors"},{"key":"10.3233\/ICG-190111_ref64","doi-asserted-by":"publisher","first-page":"35","DOI":"10.1016\/S0360-1315(96)00035-8","article-title":"Students\u2019 attitudes toward computers: Validation of a computer attitude scale for 16\u201319 education","volume":"28","author":"Selwyn","year":"1997","journal-title":"Computers & Education"},{"issue":"2","key":"10.3233\/ICG-190111_ref65","doi-asserted-by":"publisher","first-page":"2849","DOI":"10.1007\/s11042-017-4467-6","article-title":"A\u00a0methodology for assessing the effectiveness of serious games and for inferring player learning outcomes","volume":"77","author":"Serrano-Laguna","year":"2018","journal-title":"Multimedia Tools and Applications"},{"key":"10.3233\/ICG-190111_ref66","doi-asserted-by":"publisher","DOI":"10.1155\/2015\/549684"},{"issue":"1","key":"10.3233\/ICG-190111_ref67","first-page":"5","article-title":"Harnessing the power of games in education","volume":"3","author":"Squire","year":"2003","journal-title":"Insight"},{"key":"10.3233\/ICG-190111_ref69","unstructured":"Tabachnick, B.G. & Fidell, L.S. (2007). Using Multivariate Statistics. Boston: Pearson Education Inc."},{"issue":"4","key":"10.3233\/ICG-190111_ref70","doi-asserted-by":"publisher","first-page":"758","DOI":"10.1111\/j.1460-2466.2010.01513.x","article-title":"Defining media enjoyment as the satisfaction of intrinsic needs","volume":"60","author":"Tamborini","year":"2010","journal-title":"Journal of Communication"},{"issue":"1","key":"10.3233\/ICG-190111_ref72","doi-asserted-by":"publisher","first-page":"45","DOI":"10.1007\/s10209-011-0232-1","article-title":"Console gaming across generations: Exploring intergenerational interactions in collocated console gaming","volume":"11","author":"Voida","year":"2012","journal-title":"Universal Access in the Information Society"},{"issue":"3","key":"10.3233\/ICG-190111_ref73","doi-asserted-by":"publisher","first-page":"228","DOI":"10.1080\/10705519609540042","article-title":"Effects of nonnormal data on parameter estimates and fit indices for a model with latent and manifest variables: An empirical study","volume":"3","author":"Wang","year":"1996","journal-title":"Structural Equation Modeling: A\u00a0Multidisciplinary Journal"},{"issue":"3","key":"10.3233\/ICG-190111_ref74","doi-asserted-by":"publisher","first-page":"225","DOI":"10.1162\/105474698565686","article-title":"Measuring presence in virtual environments: A\u00a0presence questionnaire","volume":"7","author":"Witmer","year":"1998","journal-title":"Presence"},{"issue":"6","key":"10.3233\/ICG-190111_ref75","doi-asserted-by":"publisher","first-page":"806","DOI":"10.1177\/0011000006288127","article-title":"Scale development research: A\u00a0content analysis and recommendations for best practices","volume":"34","author":"Worthington","year":"2006","journal-title":"The Counseling Psychologist"},{"key":"10.3233\/ICG-190111_ref76","doi-asserted-by":"publisher","first-page":"12451","DOI":"10.1109\/ACCESS.2018.2805861","article-title":"Adaptive feature mapping for customizing deep learning based facial expression recognition model","volume":"6","author":"Wu","year":"2018","journal-title":"IEEE Access"},{"issue":"1","key":"10.3233\/ICG-190111_ref77","doi-asserted-by":"publisher","first-page":"39","DOI":"10.1109\/TPAMI.2008.52","article-title":"A\u00a0survey of affect recognition methods: Audio, visual, and spontaneous expressions","volume":"31","author":"Zeng","year":"2009","journal-title":"IEEE Transactions on Pattern Analysis and Machine Intelligence"}],"container-title":["ICGA Journal"],"original-title":[],"link":[{"URL":"https:\/\/content.iospress.com\/download?id=10.3233\/ICG-190111","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,13]],"date-time":"2025-10-13T07:00:13Z","timestamp":1760338813000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/full\/10.3233\/ICG-190111"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2019,11,7]]},"references-count":74,"journal-issue":{"issue":"3"},"URL":"https:\/\/doi.org\/10.3233\/icg-190111","relation":{},"ISSN":["2468-2438","1389-6911"],"issn-type":[{"value":"2468-2438","type":"electronic"},{"value":"1389-6911","type":"print"}],"subject":[],"published":{"date-parts":[[2019,11,7]]}}}