{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T03:21:05Z","timestamp":1776914465435,"version":"3.51.2"},"reference-count":14,"publisher":"European Society of Computational Methods in Sciences and Engineering","issue":"5","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["JCM"],"published-print":{"date-parts":[[2021,11,1]]},"abstract":"<jats:p>Virtual reality technology has been applied in virtual labs and remote experiment teaching. This paper designs an electronic circuit virtual laboratory based on virtual reality technology, and relevant experimental teaching content. The system uses Unity 3D and 3ds max tools to build a three-dimensional model of general instrumentation, electronic components, and laboratory scenes in electronic circuit experiments. The C# is used to develop general virtual instrumentation functions and electronic circuit simulation, the electronic circuit virtual reality laboratory based on VR equipment was realized. We have developed VR electronic circuit virtual laboratory on PC and web. Students can use VR electronic circuit virtual laboratory to learn basic electronic circuit knowledge and carry out electronic circuit virtual experiment immersively.<\/jats:p>","DOI":"10.3233\/jcm-204742","type":"journal-article","created":{"date-parts":[[2021,3,16]],"date-time":"2021-03-16T13:49:03Z","timestamp":1615902543000},"page":"1125-1144","source":"Crossref","is-referenced-by-count":2,"title":["Design and implementation of electronic circuit virtual laboratory based on virtual reality technology"],"prefix":"10.66113","volume":"21","author":[{"given":"Yansong","family":"Cui","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ziliang","family":"Lai","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Zhao","family":"Li","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jiachen","family":"Su","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"55691","reference":[{"issue":"4","key":"10.3233\/JCM-204742_ref1","first-page":"134","article-title":"Design and realization of virtual experimental system for vector network analyzer based on Unity3D","volume":"36","author":"Li","year":"2019","journal-title":"Experimental Technology and Management"},{"issue":"8","key":"10.3233\/JCM-204742_ref2","first-page":"202","article-title":"Design and implementation of virtual simulation experiment by using VR and AR technology","volume":"39","author":"Zhang","year":"2018","journal-title":"Computer Engineering & Software"},{"issue":"8","key":"10.3233\/JCM-204742_ref3","first-page":"1690","article-title":"Research on design and application of virtual reality in experimental system","volume":"46","author":"Gao","year":"2018","journal-title":"Computer & Digital Engineering"},{"key":"10.3233\/JCM-204742_ref4","doi-asserted-by":"crossref","unstructured":"T. Kojic, S. Schmidt, S. M\u00f6ller and J. Voigt-Antons, Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? in: 2019 Eleventh International Conference on Quality of Multimedia Experience, 2019, pp. 1\u20133.","DOI":"10.1109\/QoMEX.2019.8743342"},{"key":"10.3233\/JCM-204742_ref5","first-page":"28","article-title":"Raising innovative capacity in embedded system teaching with virtual reality application case study","volume":"3","author":"Yang","year":"2018","journal-title":"Higher Education Forum"},{"key":"10.3233\/JCM-204742_ref6","doi-asserted-by":"crossref","unstructured":"X. Huang et al., Design and Application of a VR English Learning Game Based on the APT Model, in: 2018 Seventh International Conference of Educational Innovation through Technology, 2018, pp. 68\u201372.","DOI":"10.1109\/EITT.2018.00022"},{"key":"10.3233\/JCM-204742_ref7","doi-asserted-by":"crossref","unstructured":"K. Ijaz et al., Physical activity enjoyment on an immersive VR exergaming platform, in: 2017 IEEE Life Sciences Conference, 2017, pp. 59\u201362.","DOI":"10.1109\/LSC.2017.8268143"},{"key":"10.3233\/JCM-204742_ref8","doi-asserted-by":"crossref","unstructured":"M.E. Nelson and B. Ahn, Virtual Reality Activities for Teaching Engineering Students Professional Development Skills, in: 2018 IEEE Frontiers in Education Conference, 2018, pp. 1\u20135.","DOI":"10.1109\/FIE.2018.8659258"},{"issue":"7","key":"10.3233\/JCM-204742_ref9","doi-asserted-by":"crossref","first-page":"80","DOI":"10.1049\/et.2016.0731","article-title":"The teardown: HTC Vive VR headset","volume":"11","author":"Dempsey","year":"2016","journal-title":"in Engineering & Technology"},{"issue":"7","key":"10.3233\/JCM-204742_ref10","first-page":"41","article-title":"Design of user interface for three-dimensional scenes based on modern intelligence laboratory","volume":"34","author":"Bai","year":"2013","journal-title":"Computer Engineering & Software"},{"key":"10.3233\/JCM-204742_ref11","doi-asserted-by":"crossref","unstructured":"B. Hasan et al., V-LAB \u2013 The Virtual Electric Machines Laboratory, in: 2020 IEEE Global Engineering Education Conference, 2020, pp. 72\u201377.","DOI":"10.1109\/EDUCON45650.2020.9125349"},{"key":"10.3233\/JCM-204742_ref12","doi-asserted-by":"crossref","unstructured":"X. Chen, M. Wang and Q. Wu, Research and development of virtual reality game based on unreal engine 4, in: 2017 4th International Conference on Systems and Informatics, 2017, pp. 1388\u20131393.","DOI":"10.1109\/ICSAI.2017.8248503"},{"key":"10.3233\/JCM-204742_ref13","doi-asserted-by":"crossref","unstructured":"C. Peng and Y.J. Li, Visualization of Virtual Scene Based on HTC Vive Interactive System, in: 2019 IEEE 4th International Conference on Computer and Communication Systems, 2019, pp. 425\u2013429.","DOI":"10.1109\/CCOMS.2019.8821659"},{"key":"10.3233\/JCM-204742_ref14","doi-asserted-by":"crossref","unstructured":"L. Xia et al., Development and Application of Workshop Virtual Monitoring System Based on Unity, in: 2019 IEEE 8th Data Driven Control and Learning Systems Conference, 2019, pp. 928\u2013933.","DOI":"10.1109\/DDCLS.2019.8908847"}],"container-title":["Journal of Computational Methods in Sciences and Engineering"],"original-title":[],"link":[{"URL":"https:\/\/content.iospress.com\/download?id=10.3233\/JCM-204742","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,21]],"date-time":"2026-04-21T22:06:04Z","timestamp":1776809164000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/full\/10.3233\/JCM-204742"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,11,1]]},"references-count":14,"journal-issue":{"issue":"5"},"URL":"https:\/\/doi.org\/10.3233\/jcm-204742","relation":{},"ISSN":["1472-7978","1875-8983"],"issn-type":[{"value":"1472-7978","type":"print"},{"value":"1875-8983","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021,11,1]]}}}