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The research project investigates how digital gamified participatory design can be applied in decision-making processes for the planning of public facilities in high-density housing estates. Focusing on community engagement methods, the project has engaged with residents of a case study housing estate, Jat Min Chuen in the Shatin Wai area of Hong Kong, to facilitate collective planning discussions about the past, present, and future of community facilities. Using a digital community game approach, it has collected opinions and needs from public housing residents, promoted collaborative design thinking processes, and provided a platform for participants to increase their understanding of the complexity of planning problems through 3D visualisation tools. The experiences documented in this study demonstrate how 3D interactivity, real-time engagement, and bottom-up perspectives may enhance the potential of using immersive digital twins during collective decision-making. The gaming outcomes show a high similarity across all teams in close relationship to users\u2019 daily life routines, demonstrating a new powerful role for urban designers as a coordinator of interactive and collaborative planning processes.<\/jats:p>","DOI":"10.3389\/frvir.2022.1062336","type":"journal-article","created":{"date-parts":[[2023,1,5]],"date-time":"2023-01-05T12:22:55Z","timestamp":1672921375000},"update-policy":"https:\/\/doi.org\/10.3389\/crossmark-policy","source":"Crossref","is-referenced-by-count":15,"title":["Digital common(s): the role of digital gamification in participatory design for the planning of high-density housing estates"],"prefix":"10.3389","volume":"3","author":[{"given":"Provides","family":"Ng","sequence":"first","affiliation":[]},{"given":"Yuechun","family":"Li","sequence":"additional","affiliation":[]},{"given":"Shutong","family":"Zhu","sequence":"additional","affiliation":[]},{"given":"Bingge","family":"Xu","sequence":"additional","affiliation":[]},{"given":"Jeroen","family":"van Ameijde","sequence":"additional","affiliation":[]}],"member":"1965","published-online":{"date-parts":[[2023,1,5]]},"reference":[{"key":"B1","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-22774-0","volume-title":"Geogames and geoplay : Game-based approaches to the analysis of geo-information","author":"Ahlqvist","year":"2018"},{"key":"B2","doi-asserted-by":"publisher","first-page":"91","DOI":"10.1076\/digc.10.2.91.3248","article-title":"Combining digital and traditional visualisation techniques in community-based planning and design","volume":"10","author":"Al-Kodmany","year":"1999","journal-title":"Digit. 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