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Virtual Real."],"abstract":"<jats:sec>\n                    <jats:title>Introduction<\/jats:title>\n                    <jats:p>\n                      Storytelling is widely recognized as an effective tool for increasing engagement and motivation in digital games and learning environments. However, its application and impact in virtual reality (VR) is still under\u2010researched due to the relative novelty of VR technology. In this study we explore the integration of storytelling elements into the game\n                      <jats:italic>Steady the Drums!<\/jats:italic>\n                      and examine their impact on user experience, performance and overall game appeal.\n                    <\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Methods<\/jats:title>\n                    <jats:p>A comparative analysis was conducted with two groups: one group played a standard version of the game and the other a version enriched with a narrative. As the game aims to improve rhythm perception and skills, its impact on performance improvement in Tapping\u2010PROMS tests was also assessed.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Results<\/jats:title>\n                    <jats:p>Storytelling improved the perceived hedonic qualities of the game and increased user engagement and interest. However, participants playing the storytelling version showed slightly lower focus and performance on rhythmic tasks compared to the non\u2010storytelling group. Despite this, both groups demonstrated significant improvements in rhythmic skills.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Discussion<\/jats:title>\n                    <jats:p>The findings suggest that while storytelling enhances enjoyment and engagement, it may slightly reduce task\u2010focused performance in rhythm-based activities. Nevertheless, the observed improvement in rhythmic skills across both groups emphasizes the educational value of the game.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.3389\/frvir.2025.1674655","type":"journal-article","created":{"date-parts":[[2025,11,14]],"date-time":"2025-11-14T06:21:37Z","timestamp":1763101297000},"update-policy":"https:\/\/doi.org\/10.3389\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Effects of storytelling on user experience and performance in VR: a case study of Steady the drums!"],"prefix":"10.3389","volume":"6","author":[{"given":"Klara","family":"\u017dnider\u0161i\u010d","sequence":"first","affiliation":[]},{"given":"Zala","family":"Pregelj","sequence":"additional","affiliation":[]},{"given":"Matev\u017e","family":"Pesek","sequence":"additional","affiliation":[]}],"member":"1965","published-online":{"date-parts":[[2025,11,14]]},"reference":[{"key":"B1","doi-asserted-by":"publisher","first-page":"100741","DOI":"10.1016\/j.hlpt.2023.100741","article-title":"What is virtual Reality? 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