{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,1]],"date-time":"2025-12-01T06:32:33Z","timestamp":1764570753991,"version":"3.46.0"},"reference-count":21,"publisher":"Frontiers Media SA","license":[{"start":{"date-parts":[[2025,12,1]],"date-time":"2025-12-01T00:00:00Z","timestamp":1764547200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["frontiersin.org"],"crossmark-restriction":true},"short-container-title":["Front. Virtual Real."],"abstract":"<jats:sec>\n                    <jats:title>Introduction<\/jats:title>\n                    <jats:p>This paper explores the feasibility of using virtual reality (VR) environments to evaluate the technical characteristics of displays. Based on a literature review, we analyze key display parameters, such as resolution, refresh rate, and luminance, as well as human perception and evaluation methods.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Methods<\/jats:title>\n                    <jats:p>An experimental study was conducted comparing the perception of these parameters in a physical environment and in two virtual reality cases, using high- and low-resolution VR headsets.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Results and discussion<\/jats:title>\n                    <jats:p>The results show that the perception of luminance and refresh rate variations is reliable in VR environments, especially with high-resolution headsets, while the detection of resolution differences remains limited.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.3389\/frvir.2025.1719546","type":"journal-article","created":{"date-parts":[[2025,12,1]],"date-time":"2025-12-01T06:24:39Z","timestamp":1764570279000},"update-policy":"https:\/\/doi.org\/10.3389\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Virtual reality as a tool for perceptual evaluation of display characteristics"],"prefix":"10.3389","volume":"6","author":[{"given":"Nicolas","family":"Visbecq","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mahdiyehsadat","family":"Moosavi","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jean-Philippe","family":"Farrugia","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fr\u00e9d\u00e9ric","family":"Merienne","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Fr\u00e9d\u00e9ric","family":"Rabellino","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1965","published-online":{"date-parts":[[2025,12,1]]},"reference":[{"key":"B1","doi-asserted-by":"crossref","DOI":"10.1117\/3.353254","volume-title":"Contrast sensitivity of the human eye and its effects on image quality","author":"Barten","year":"1999"},{"key":"B2","first-page":"141","article-title":"\u201cColorimetry,\u201d in Encyclopedia of the Eye Editors D.R. 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