{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,9]],"date-time":"2026-03-09T21:57:02Z","timestamp":1773093422201,"version":"3.50.1"},"reference-count":21,"publisher":"MDPI AG","issue":"8","license":[{"start":{"date-parts":[[2021,8,10]],"date-time":"2021-08-10T00:00:00Z","timestamp":1628553600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Computers"],"abstract":"<jats:p>Being able to understand, express, and communicate emotions is widely recognized as a fundamental competence. For the younger generation entering the professional market, this is particularly relevant as, in this context, emotions are managed and communicated in ways (and channels) that are different from what they are used to and that can easily lead to misunderstandings. Therefore, it is important to analyze how young people deal with, understand, and interpret emotions, particularly in the context of a professional career where the ability to dialogue with different people and how to get around problems in a healthy and resilient way is essential. This analysis will allow one to design and create tools that allow the younger generation to improve their emotional intelligence and competence. This article introduces the League of Emotions Learners (LoEL) project, an innovative initiative that, through a game app, develops the emotional competence and intelligence of young people. The article then presents the results obtained in the initial validation that led to the positive understanding of its impact.<\/jats:p>","DOI":"10.3390\/computers10080097","type":"journal-article","created":{"date-parts":[[2021,8,10]],"date-time":"2021-08-10T02:15:00Z","timestamp":1628561700000},"page":"97","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":14,"title":["Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach"],"prefix":"10.3390","volume":"10","author":[{"given":"Jaione","family":"Santos","sequence":"first","affiliation":[{"name":"Media Creativa, 48008 Bilbao, Spain"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7328-4177","authenticated-orcid":false,"given":"Triinu","family":"Jesmin","sequence":"additional","affiliation":[{"name":"Institute of Digital Technologies, Tallina \u00dclikool, 10120 Tallinn, Estonia"}]},{"given":"Antonio","family":"Martis","sequence":"additional","affiliation":[{"name":"Associazione TDM, 09124 Cagliari, Italy"}]},{"given":"Michelle","family":"Maunder","sequence":"additional","affiliation":[{"name":"Point Europa, Torpoint PL10 1AS, UK"}]},{"given":"Sandra","family":"Cruz","sequence":"additional","affiliation":[{"name":"Virtual Campus, 4350-151 Porto, Portugal"}]},{"given":"Carolina","family":"Novo","sequence":"additional","affiliation":[{"name":"Virtual Campus, 4350-151 Porto, Portugal"}]},{"given":"Hannah","family":"Schiff","sequence":"additional","affiliation":[{"name":"Virtual Campus, 4350-151 Porto, Portugal"}]},{"given":"Pedro","family":"Bessa","sequence":"additional","affiliation":[{"name":"Virtual Campus, 4350-151 Porto, Portugal"}]},{"given":"Ricardo","family":"Costa","sequence":"additional","affiliation":[{"name":"Virtual Campus, 4350-151 Porto, Portugal"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6587-5893","authenticated-orcid":false,"given":"Carlos Vaz de","family":"Carvalho","sequence":"additional","affiliation":[{"name":"GILT-Instituto Superior de Engenharia do Porto, 4200-072 Porto, Portugal"}]}],"member":"1968","published-online":{"date-parts":[[2021,8,10]]},"reference":[{"key":"ref_1","unstructured":"Panksepp, J. 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