{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,7]],"date-time":"2026-02-07T14:38:10Z","timestamp":1770475090294,"version":"3.49.0"},"reference-count":40,"publisher":"MDPI AG","issue":"10","license":[{"start":{"date-parts":[[2021,10,11]],"date-time":"2021-10-11T00:00:00Z","timestamp":1633910400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Computers"],"abstract":"<jats:p>The augmented reality game-based learning (ARGBL) approach is an advantageous pathway for the development and enhancement of teaching and learning processes. To this end, this paper presents the design and development of an ARGBL application for the implementation of physics experiments in the fifth grade of a Greek primary school. The purpose of the ARGBL system is twofold: to educate and entertain. For this reason, a treasure hunt game was implemented, which allows students to interact with a digital world and to manipulate virtual objects with the use of an augmented reality (AR) device. Then, according to the instructions, students have to collect all the materials to conduct the AR educational experiment. Overall, the evaluation of the system\u2019s usability by 17 users (both students and teachers) was very promising, indicating that the ARGBL application has the potential to be an easy-to-use educational tool for improving not only the teaching of physics experiments in primary school but also the learning process, by positively affecting the students\u2019 motivation and engagement.<\/jats:p>","DOI":"10.3390\/computers10100126","type":"journal-article","created":{"date-parts":[[2021,10,11]],"date-time":"2021-10-11T09:16:42Z","timestamp":1633943802000},"page":"126","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":22,"title":["Developing Physics Experiments Using Augmented Reality Game-Based Learning Approach: A Pilot Study in Primary School"],"prefix":"10.3390","volume":"10","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4038-9623","authenticated-orcid":false,"given":"Maria","family":"Zafeiropoulou","sequence":"first","affiliation":[{"name":"Department of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, Greece"}]},{"given":"Christina","family":"Volioti","sequence":"additional","affiliation":[{"name":"Department of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, Greece"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6566-6477","authenticated-orcid":false,"given":"Euclid","family":"Keramopoulos","sequence":"additional","affiliation":[{"name":"Department of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, Greece"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0763-2516","authenticated-orcid":false,"given":"Theodosios","family":"Sapounidis","sequence":"additional","affiliation":[{"name":"Department of Information and Electronic Engineering, International Hellenic University, 57001 Nea Moudania, Greece"}]}],"member":"1968","published-online":{"date-parts":[[2021,10,11]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"355","DOI":"10.1162\/pres.1997.6.4.355","article-title":"A Survey of Augmented Reality","volume":"6","author":"Azuma","year":"1997","journal-title":"Presence Teleoperators Virtual Environ."},{"key":"ref_2","doi-asserted-by":"crossref","unstructured":"Makhataeva, Z., and Varol, H.A. 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