{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,17]],"date-time":"2026-09-17T22:21:05Z","timestamp":1789683665380,"version":"4.0.1"},"reference-count":86,"publisher":"MDPI AG","issue":"2","license":[{"start":{"date-parts":[[2023,2,8]],"date-time":"2023-02-08T00:00:00Z","timestamp":1675814400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IJGI"],"abstract":"<jats:p>The main objective of this study is to identify features of mini-map design as a navigational aid in the virtual geographical space in 100 popular video games for a computer platform. The following research methods were used: visual comparative analysis, classification and selection of cartographic material, comparison of specific parameters for selected features of design elements, and application of cartographic design rules and popularity of design solutions in video games. The study revealed eight features of mini-map design and their popular parameters and attributes in video games, with only one game meeting all conditions of popularity: projection: orthographic; centring: player-centred; base layers: artificial; shape: circle; orientation: camera view; position: bottom left; proportions: 2.1\u20133%; additional navigational element: north arrow. The key attributes of the mini-map\u2019s features were captured, which, when considered separately, complementarily and potentially holistically, confirm the possibility of designing the mini-map according to traditional cartographic design principles. The identified parameters of the mini-map can be useful not only in the design of the game cartography interface, but also for other geomedia products.<\/jats:p>","DOI":"10.3390\/ijgi12020058","type":"journal-article","created":{"date-parts":[[2023,2,9]],"date-time":"2023-02-09T02:32:07Z","timestamp":1675909927000},"page":"58","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":17,"title":["Mini-Map Design Features as a Navigation Aid in the Virtual Geographical Space Based on Video Games"],"prefix":"10.3390","volume":"12","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9374-1873","authenticated-orcid":false,"given":"Krzysztof","family":"Zagata","sequence":"first","affiliation":[{"name":"Adam Mickiewicz University, Pozna\u0144, Poland; Department of Cartography and Geomatics, 61-712 Pozna\u0144, Poland"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6969-4088","authenticated-orcid":false,"given":"Beata","family":"Medy\u0144ska-Gulij","sequence":"additional","affiliation":[{"name":"Adam Mickiewicz University, Pozna\u0144, Poland; Department of Cartography and Geomatics, 61-712 Pozna\u0144, Poland"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1968","published-online":{"date-parts":[[2023,2,8]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"351","DOI":"10.1111\/j.1749-8198.2011.00427.x","article-title":"Cultural Geography and Videogames","volume":"5","author":"Ash","year":"2011","journal-title":"Geogr. 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