{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,19]],"date-time":"2025-11-19T09:42:04Z","timestamp":1763545324834,"version":"build-2065373602"},"reference-count":44,"publisher":"MDPI AG","issue":"10","license":[{"start":{"date-parts":[[2024,10,10]],"date-time":"2024-10-10T00:00:00Z","timestamp":1728518400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Information"],"abstract":"<jats:p>Currently, as an increasing number of people have been addicted to using cellular phones, smartphone tenosynovitis has become common from long-term use of fingers for their operations. Hand exercise while playing video games, which is called exergame, can be a good solution to provide enjoyable daily exercise opportunities for its prevention, particularly, for young people. In this paper, we implemented a simple exergame system with a hand gesture recognition program made in Python using the Mediapipe library. We designed three sets of hand gestures to control the key operations to play the games as different exercises useful for tenosynovitis prevention. For evaluations, we prepared five video games running on a web browser and asked 10 students from Okayama and Hiroshima Universities, Japan, to play them and answer 10 questions in the questionnaire. Their playing results and System Usability Scale (SUS) scores confirmed the usability of the proposal, although we improved one gesture set to reduce its complexity. Moreover, by measuring the angles for maximum wrist movements, we found that the wrist flexibility was improved by playing the games, which verifies the effectiveness of the proposal.<\/jats:p>","DOI":"10.3390\/info15100622","type":"journal-article","created":{"date-parts":[[2024,10,10]],"date-time":"2024-10-10T11:34:36Z","timestamp":1728560076000},"page":"622","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["A Study of Exergame System Using Hand Gestures for Wrist Flexibility Improvement for Tenosynovitis Prevention"],"prefix":"10.3390","volume":"15","author":[{"given":"Yanqi","family":"Xiao","sequence":"first","affiliation":[{"name":"Department of Information and Communication Systems, Okayama University, Okayama 700-8530, Japan"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3234-3473","authenticated-orcid":false,"given":"Nobuo","family":"Funabiki","sequence":"additional","affiliation":[{"name":"Department of Information and Communication Systems, Okayama University, Okayama 700-8530, Japan"}]},{"given":"Irin Tri","family":"Anggraini","sequence":"additional","affiliation":[{"name":"Department of Information and Communication Systems, Okayama University, Okayama 700-8530, Japan"},{"name":"Department of Electrical Engineering, National Chung Hsing University, Taichung 402, Taiwan"}]},{"given":"Cheng-Liang","family":"Shih","sequence":"additional","affiliation":[{"name":"Department of Information and Communication Systems, Okayama University, Okayama 700-8530, Japan"},{"name":"Department of Electrical Engineering, National Chung Hsing University, Taichung 402, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0585-975X","authenticated-orcid":false,"given":"Chih-Peng","family":"Fan","sequence":"additional","affiliation":[{"name":"Department of Information and Communication Systems, Okayama University, Okayama 700-8530, Japan"},{"name":"Department of Electrical Engineering, National Chung Hsing University, Taichung 402, Taiwan"}]}],"member":"1968","published-online":{"date-parts":[[2024,10,10]]},"reference":[{"key":"ref_1","unstructured":"(2024, July 08). 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