{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,17]],"date-time":"2026-06-17T01:31:11Z","timestamp":1781659871008,"version":"3.54.5"},"reference-count":42,"publisher":"MDPI AG","issue":"7","license":[{"start":{"date-parts":[[2025,7,15]],"date-time":"2025-07-15T00:00:00Z","timestamp":1752537600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"EU4Health-2022-PJ-11","award":["101128641"],"award-info":[{"award-number":["101128641"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Information"],"abstract":"<jats:p>This paper presents the design, development, and pilot deployment of Vitalia, an AR-gamified application targeting the formation of healthy habits in primary education children. Developed within the EU DUSE project, Vitalia integrates physical activity, nutritional education, and immersive storytelling into a gamified framework to promote sustained behavioral change. Grounded in evidence-based behavior change models and co-designed with health, nutrition, and physical activity experts, the system envisions high daily engagement rates and measurable knowledge improvements. The concept positions Vitalia as a scalable model for child-centric, ethically responsible digital health interventions, with the potential to be integrated into school curricula and public health strategies.<\/jats:p>","DOI":"10.3390\/info16070606","type":"journal-article","created":{"date-parts":[[2025,7,15]],"date-time":"2025-07-15T09:45:52Z","timestamp":1752572752000},"page":"606","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":2,"title":["Towards Reshaping Children\u2019s Habits: Vitalia\u2019s AR-Gamified Approach"],"prefix":"10.3390","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4320-3740","authenticated-orcid":false,"given":"Vasileios","family":"Arampatzakis","sequence":"first","affiliation":[{"name":"Athena Research Center, 67100 Xanthi, Greece"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9348-8786","authenticated-orcid":false,"given":"Vasileios","family":"Sevetlidis","sequence":"additional","affiliation":[{"name":"Athena Research Center, 67100 Xanthi, Greece"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9487-9586","authenticated-orcid":false,"given":"Vasiliki","family":"Derri","sequence":"additional","affiliation":[{"name":"Department of Physical Education and Sport Science, Democritus University of Thrace, 69100 Komotini, Greece"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7467-5591","authenticated-orcid":false,"given":"Milena","family":"Raffi","sequence":"additional","affiliation":[{"name":"Department of Biomedical and Neuromotor Sciences, University of Bologna, 40126 Bologna, Italy"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9909-1584","authenticated-orcid":false,"given":"George","family":"Pavlidis","sequence":"additional","affiliation":[{"name":"Athena Research Center, 67100 Xanthi, Greece"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1968","published-online":{"date-parts":[[2025,7,15]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"33","DOI":"10.1016\/j.amepre.2010.09.029","article-title":"Video game play, child diet, and physical activity behavior change: A randomized clinical trial","volume":"40","author":"Baranowski","year":"2011","journal-title":"Am. 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