{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,13]],"date-time":"2026-02-13T15:54:55Z","timestamp":1770998095667,"version":"3.50.1"},"reference-count":56,"publisher":"MDPI AG","issue":"2","license":[{"start":{"date-parts":[[2019,4,29]],"date-time":"2019-04-29T00:00:00Z","timestamp":1556496000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Informatics"],"abstract":"<jats:p>One way of achieving self-agency in virtual environments is by using a motion capture system and retargeting user\u2019s motion to the virtual avatar. In this study, we investigated whether the self-agency is affected when motion artifacts appear on top of the baseline motion capture data assigned to the self-avatar. For this experiment, we implemented four artifacts: noise, latency, motion jump, and offset rotation of joints. The data provided directly from the motion capture system formed the baseline of the study. We developed three observation tasks to assess self-agency: self-observation, observation through a virtual mirror, and observation during locomotion. A questionnaire was adopted and used to capture the self-agency of participants. We analyzed the collected responses of participants to determine whether the motion artifacts significantly altered the participants\u2019 sense of self-agency. The obtained results indicated that participants are not always sensitive to the motion artifacts assigned to the self-avatar, but the sense of self-agency is dependent on the observation task they were asked to perform. Implications for further research are discussed.<\/jats:p>","DOI":"10.3390\/informatics6020018","type":"journal-article","created":{"date-parts":[[2019,4,29]],"date-time":"2019-04-29T07:01:22Z","timestamp":1556521282000},"page":"18","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":25,"title":["The Effects of Motion Artifacts on Self-Avatar Agency"],"prefix":"10.3390","volume":"6","author":[{"given":"Alexandros","family":"Koilias","sequence":"first","affiliation":[{"name":"Department of Cultural Technology and Communication, University of the Aegean, Mytilene 81100, Greece"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0955-7959","authenticated-orcid":false,"given":"Christos","family":"Mousas","sequence":"additional","affiliation":[{"name":"Department of Computer Graphics Technology, Purdue University, West Lafayette, IN 47907, USA"}]},{"given":"Christos-Nikolaos","family":"Anagnostopoulos","sequence":"additional","affiliation":[{"name":"Department of Cultural Technology and Communication, University of the Aegean, Mytilene 81100, Greece"}]}],"member":"1968","published-online":{"date-parts":[[2019,4,29]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Dodds, T.J., Mohler, B.J., and B\u00fclthoff, H.H. 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