{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,14]],"date-time":"2026-07-14T04:18:36Z","timestamp":1784002716539,"version":"3.55.0"},"reference-count":146,"publisher":"MDPI AG","issue":"4","license":[{"start":{"date-parts":[[2022,9,26]],"date-time":"2022-09-26T00:00:00Z","timestamp":1664150400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"Policy Research Incentive Program 2022 at Zayed University"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Informatics"],"abstract":"<jats:p>Immersive technologies have been shown to significantly improve learning as they can simplify and simulate complicated concepts in various fields. However, there is a lack of studies that analyze the recent evidence-based immersive learning experiences applied in a classroom setting or offered to the public. This study presents a systematic review of 42 papers to understand, compare, and reflect on recent attempts to integrate immersive technologies in education using seven dimensions: application field, the technology used, educational role, interaction techniques, evaluation methods, and challenges. The results show that most studies covered STEM (science, technology, engineering, math) topics and mostly used head-mounted display (HMD) virtual reality in addition to marker-based augmented reality, while mixed reality was only represented in two studies. Further, the studies mostly used a form of active learning, and highlighted touch and hardware-based interactions enabling viewpoint and select tasks. Moreover, the studies utilized experiments, questionnaires, and evaluation studies for evaluating the immersive experiences. The evaluations show improved performance and engagement, but also point to various usability issues. Finally, we discuss implications and future research directions, and compare our findings with related review studies.<\/jats:p>","DOI":"10.3390\/informatics9040075","type":"journal-article","created":{"date-parts":[[2022,9,28]],"date-time":"2022-09-28T01:51:49Z","timestamp":1664329909000},"page":"75","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":105,"title":["Exploring Immersive Learning Experiences: A Survey"],"prefix":"10.3390","volume":"9","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0000-0989","authenticated-orcid":false,"given":"Mohammad Amin","family":"Kuhail","sequence":"first","affiliation":[{"name":"College of Interdisciplinary Studies, Zayed University, Abu Dhabi P.O. Box 144534, United Arab Emirates"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5554-0069","authenticated-orcid":false,"given":"Areej","family":"ElSayary","sequence":"additional","affiliation":[{"name":"College of Interdisciplinary Studies, Zayed University, Abu Dhabi P.O. Box 144534, United Arab Emirates"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Shahbano","family":"Farooq","sequence":"additional","affiliation":[{"name":"College of Technological Innovation, Zayed University, Abu Dhabi P.O. Box 144534, United Arab Emirates"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ahlam","family":"Alghamdi","sequence":"additional","affiliation":[{"name":"Independent Scholar, Khobar 34433-6174, Saudi Arabia"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1968","published-online":{"date-parts":[[2022,9,26]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"930","DOI":"10.1177\/1461444812464033","article-title":"Presence in virtual golf simulators: The effects of presence on perceived enjoyment, perceived value, and behavioral intention","volume":"15","author":"Lee","year":"2013","journal-title":"New Media Soc."},{"key":"ref_2","doi-asserted-by":"crossref","first-page":"449","DOI":"10.1108\/IntR-11-2015-0321","article-title":"Creating e-shopping multisensory flow experience through augmented-reality interactive technology","volume":"27","author":"Huang","year":"2017","journal-title":"Internet Res."},{"key":"ref_3","doi-asserted-by":"crossref","first-page":"708","DOI":"10.1080\/10447318.2016.1191263","article-title":"An Augmented Reality-Assisted Therapeutic Healthcare Exercise System Based on Bare-Hand Interaction","volume":"32","author":"Zhao","year":"2016","journal-title":"Int. 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