{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,1]],"date-time":"2026-01-01T05:26:41Z","timestamp":1767245201176,"version":"3.48.0"},"reference-count":32,"publisher":"MDPI AG","issue":"1","license":[{"start":{"date-parts":[[2025,12,30]],"date-time":"2025-12-30T00:00:00Z","timestamp":1767052800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100006469","name":"Macao Science and Technology Development Fund","doi-asserted-by":"crossref","award":["0045\/2023\/ITP2"],"award-info":[{"award-number":["0045\/2023\/ITP2"]}],"id":[{"id":"10.13039\/501100006469","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["MTI"],"abstract":"<jats:p>This study explores how mixed reality (MR) game environments, enabled by sensor-based motion tracking and interactive visualization technologies, can be effectively integrated into blended learning to promote sustainability education. Using eight Macau bakeries as empirical cases, field investigations collected and categorized surplus bread samples, while carbon emission frameworks informed pedagogical design. Employing a multidimensional research methodology combining questionnaires and semi-structured interviews, the study delved into the intrinsic link between bread waste and carbon emissions. Through perceptual interaction design and task-oriented challenge modes within the MR environment, users were immersed in experiencing the pathway of sustainable behavioral impact. Post-instructional engagement with the MR game revealed that &gt;90% of participants expressed strong affinity for the system design, and &gt;85% perceived it as intuitively operable. Analysis of user feedback and performance data demonstrates the system\u2019s potential to deliver solutions for reducing bread waste and carbon emissions. By establishing a replicable MR game framework and technical mechanisms, this research offers novel perspectives for future sustainability education studies in the field of behavioral mixed reality design.<\/jats:p>","DOI":"10.3390\/mti10010003","type":"journal-article","created":{"date-parts":[[2025,12,31]],"date-time":"2025-12-31T15:05:01Z","timestamp":1767193501000},"page":"3","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Mixed Reality Game Design for the Effectiveness and Application Research of Integrating Sustainable Concepts into Blended Learning"],"prefix":"10.3390","volume":"10","author":[{"given":"Zhengqing","family":"Wang","sequence":"first","affiliation":[{"name":"Faculty of Arts and Design, Macao Polytechnic University, Macao 999078, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Chenxi","family":"Xiao","sequence":"additional","affiliation":[{"name":"Faculty of Arts and Design, Macao Polytechnic University, Macao 999078, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-1529-8894","authenticated-orcid":false,"given":"Pengwei","family":"Hsiao","sequence":"additional","affiliation":[{"name":"Faculty of Arts and Design, Macao Polytechnic University, Macao 999078, China"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1968","published-online":{"date-parts":[[2025,12,30]]},"reference":[{"key":"ref_1","unstructured":"Gustavsson, J., Cederberg, C., Sonesson, U., Van Otterdijk, R., and Meybeck, A. 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