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Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how we learn, we proposed a model that identifies three learning outcomes: (1) engage the user with the content of the game, (2) develop technical skills, and (3) develop cognitive skills. For each learning skill, we show how haptic interactions may be exploited. We also show that the proposed model may be used to describe and to evaluate existing methods. It may also help in the designing of new methods that take advantage of haptics to promote learning outcomes.<\/jats:p>","DOI":"10.3390\/mti1040031","type":"journal-article","created":{"date-parts":[[2017,12,19]],"date-time":"2017-12-19T10:48:40Z","timestamp":1513680520000},"page":"31","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":11,"title":["Use of Haptics to Promote Learning Outcomes in Serious Games"],"prefix":"10.3390","volume":"1","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9027-4352","authenticated-orcid":false,"given":"Bob-Antoine","family":"Menelas","sequence":"first","affiliation":[{"name":"Department of Mathematics and Computer Science, University of Quebec at Chicoutimi, 555, blv de l Universit\u00e9, Chicoutimi, QC G7H 2B1, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4628-3419","authenticated-orcid":false,"given":"Rabah","family":"Benaoudia","sequence":"additional","affiliation":[{"name":"Department of Mathematics and Computer Science, University of Quebec at Chicoutimi, 555, blv de l Universit\u00e9, Chicoutimi, QC G7H 2B1, Canada"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1968","published-online":{"date-parts":[[2017,12,19]]},"reference":[{"key":"ref_1","unstructured":"Manning, J. 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