{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,14]],"date-time":"2026-07-14T07:25:06Z","timestamp":1784013906798,"version":"3.55.0"},"reference-count":77,"publisher":"MDPI AG","issue":"2","license":[{"start":{"date-parts":[[2020,6,17]],"date-time":"2020-06-17T00:00:00Z","timestamp":1592352000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["MTI"],"abstract":"<jats:p>In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home. As location-based games (LBGs) have been found to influence human movement, their role during COVID-19 deserves closer inspection. Under regular circumstances, the very aim of these games is to motivate people to go out, explore and meet other people. However, during COVID-19, people were advised to do the exact opposite. To study how LBG developers and players reacted to the situation, we used the netnography research method utilizing three types of data: (1) COVID-19 related in-game changes made by seven popular LBG developers during March 2020; (2) social media reactions on 20 posts across three popular Pok\u00e9mon GO subreddits; and (3) the raiding activity (collaborative play) in Pok\u00e9mon GO in a Finnish municipality during February\u2013May 2020. All observed LBGs made in-game changes due to COVID-19. The social media reactions showed overwhelming appreciation towards these changes, and two central second order themes arose: (1) LBGs have the ability to influence human movement during pandemics; and (2) people should be able to self-regulate their behaviour during COVID-19 independent of LBG influence. Surprisingly, recorded Pok\u00e9mon GO player activity in Finland was more influenced by offered in-game rewards than the COVID-19 pandemic. Our findings have implications on how games and gamification can be used to direct human movement in situations such as COVID-19 where population-level interventions are needed.<\/jats:p>","DOI":"10.3390\/mti4020029","type":"journal-article","created":{"date-parts":[[2020,6,17]],"date-time":"2020-06-17T13:11:32Z","timestamp":1592399492000},"page":"29","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":37,"title":["Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players"],"prefix":"10.3390","volume":"4","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4285-0073","authenticated-orcid":false,"given":"Samuli","family":"Laato","sequence":"first","affiliation":[{"name":"Department of Future Technologies, University of Turku, 20540 Turku, Finland"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5966-992X","authenticated-orcid":false,"given":"Teemu H.","family":"Laine","sequence":"additional","affiliation":[{"name":"Department of Computer Science, Electrical and Space Engineering, Lule\u00e5 University of Technology, 93187 Skellefte\u00e5, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2236-3278","authenticated-orcid":false,"given":"A.K.M. Najmul","family":"Islam","sequence":"additional","affiliation":[{"name":"Department of Future Technologies, University of Turku, 20540 Turku, Finland"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1968","published-online":{"date-parts":[[2020,6,17]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"131","DOI":"10.1080\/00224545.2019.1629867","article-title":"Catching more than pocket monsters: Pok\u00e9mon Go\u2019s social and psychological effects on players","volume":"160","author":"Ewell","year":"2020","journal-title":"J. Soc. Psychol."},{"key":"ref_2","doi-asserted-by":"crossref","first-page":"79","DOI":"10.17083\/ijsg.v7i1.337","article-title":"Location-based Games as Exergames-From Pok\u00e9mon To The Wizarding World","volume":"7","author":"Laato","year":"2020","journal-title":"Int. J. 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