{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,2]],"date-time":"2026-06-02T09:28:55Z","timestamp":1780392535822,"version":"3.54.1"},"reference-count":38,"publisher":"MDPI AG","issue":"2","license":[{"start":{"date-parts":[[2012,2,1]],"date-time":"2012-02-01T00:00:00Z","timestamp":1328054400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/3.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Sensors"],"abstract":"<jats:p>Consumer-grade range cameras such as the Kinect sensor have the potential to be used in mapping applications where accuracy requirements are less strict. To realize this potential insight into the geometric quality of the data acquired by the sensor is essential. In this paper we discuss the calibration of the Kinect sensor, and provide an analysis of the accuracy and resolution of its depth data. Based on a mathematical model of depth measurement from disparity a theoretical error analysis is presented, which provides an insight into the factors influencing the accuracy of the data. Experimental results show that the random error of depth measurement increases with increasing distance to the sensor, and ranges from a few millimeters up to about 4 cm at the maximum range of the sensor. The quality of the data is also found to be influenced by the low resolution of the depth measurements.<\/jats:p>","DOI":"10.3390\/s120201437","type":"journal-article","created":{"date-parts":[[2012,2,1]],"date-time":"2012-02-01T12:23:15Z","timestamp":1328098995000},"page":"1437-1454","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":1226,"title":["Accuracy and Resolution of Kinect Depth Data for Indoor Mapping Applications"],"prefix":"10.3390","volume":"12","author":[{"given":"Kourosh","family":"Khoshelham","sequence":"first","affiliation":[{"name":"Faculty of Geo-Information Science and Earth Observation, University of Twente, P.O. Box 217, Enschede 7514 AE, The Netherlands"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Sander Oude","family":"Elberink","sequence":"additional","affiliation":[{"name":"Faculty of Geo-Information Science and Earth Observation, University of Twente, P.O. Box 217, Enschede 7514 AE, The Netherlands"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1968","published-online":{"date-parts":[[2012,2,1]]},"reference":[{"key":"ref_1","unstructured":"Microsoft Kinect. Available online: http:\/\/www.xbox.com\/en-us\/kinect\/ (accessed on 14 December 2011)."},{"key":"ref_2","unstructured":"PrimeSense Available online: http:\/\/www.primesense.com\/ (accessed on 14 December 2011)."},{"key":"ref_3","unstructured":"Amit, B., Dagan, E., Gershom, K., Alon, L., Yinon, O., and Yaron, Y. (2010, January 15\u201318). Enhanced interactive gaming by blending full-body tracking and gesture animation. Seoul, Korea."},{"key":"ref_4","unstructured":"Andrew, D.W. (2010, January 7\u201310). Using a depth camera as a touch sensor. 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