{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,3]],"date-time":"2026-03-03T21:45:29Z","timestamp":1772574329978,"version":"3.50.1"},"reference-count":35,"publisher":"MDPI AG","issue":"9","license":[{"start":{"date-parts":[[2023,4,23]],"date-time":"2023-04-23T00:00:00Z","timestamp":1682208000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"MCIN\/AEI\/10.13039\/501100011033"},{"name":"ERDF A way of making Europe"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Sensors"],"abstract":"<jats:p>Nowadays, mobile devices are expected to perform a growing number of tasks, whose complexity is also increasing significantly. However, despite great technological improvements in the last decade, such devices still have limitations in terms of processing power and battery lifetime. In this context, mobile edge computing (MEC) emerges as a possible solution to address such limitations, being able to provide on-demand services to the customer, and bringing closer several services published in the cloud with a reduced cost and fewer security concerns. On the other hand, Unmanned Aerial Vehicle (UAV) networking emerged as a paradigm offering flexible services, new ephemeral applications such as safety and disaster management, mobile crowd-sensing, and fast delivery, to name a few. However, to efficiently use these services, discovery and selection strategies must be taken into account. In this context, discovering the services made available by a UAV-MEC network, and selecting the best services among those available in a timely and efficient manner, can become a challenging task. To face these issues, game theory methods have been proposed in the literature that perfectly suit the case of UAV-MEC services by modeling this challenge as a Stackelberg game, and using existing approaches to find the solution for such a game aiming at an efficient services\u2019 discovery and service selection. Hence, the goal of this paper is to propose Stackelberg-game-based solutions for service discovery and selection in the context of UAV-based mobile edge computing. Simulations results conducted using the NS-3 simulator highlight the efficiency of our proposed game in terms of price and QoS metrics.<\/jats:p>","DOI":"10.3390\/s23094220","type":"journal-article","created":{"date-parts":[[2023,4,24]],"date-time":"2023-04-24T03:04:08Z","timestamp":1682305448000},"page":"4220","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":7,"title":["Stackelberg Game Approach for Service Selection in UAV Networks"],"prefix":"10.3390","volume":"23","author":[{"given":"Abdessalam Mohammed","family":"Hadjkouider","sequence":"first","affiliation":[{"name":"LINATI Laboratory, Department of Computer Science and Information Technology, Kasdi Merbah University of Ouargla, 30000 Ouargla, Algeria"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9990-519X","authenticated-orcid":false,"given":"Chaker Abdelaziz","family":"Kerrache","sequence":"additional","affiliation":[{"name":"Laboratoire d\u2019Informatique et de Math\u00e9matiques, Universit\u00e9 Amar Telidji de Laghouat, 03000 Laghouat, Algeria"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ahmed","family":"Korichi","sequence":"additional","affiliation":[{"name":"LINATI Laboratory, Department of Computer Science and Information Technology, Kasdi Merbah University of Ouargla, 30000 Ouargla, Algeria"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yesin","family":"Sahraoui","sequence":"additional","affiliation":[{"name":"LINATI Laboratory, Department of Computer Science and Information Technology, Kasdi Merbah University of Ouargla, 30000 Ouargla, Algeria"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5729-3041","authenticated-orcid":false,"given":"Carlos T.","family":"Calafate","sequence":"additional","affiliation":[{"name":"Computer Engineering Department (DISCA), Universitat Polit\u00e8cnica de Val\u00e8ncia, 46022 Valencia, Spain"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1968","published-online":{"date-parts":[[2023,4,23]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"337","DOI":"10.1109\/SURV.2013.070813.00285","article-title":"Cloud-Based Augmentation for Mobile Devices: Motivation, Taxonomies, and Open Challenges","volume":"16","author":"Abolfazli","year":"2014","journal-title":"IEEE Commun. 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