{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,27]],"date-time":"2025-12-27T07:25:55Z","timestamp":1766820355024,"version":"build-2065373602"},"reference-count":49,"publisher":"MDPI AG","issue":"23","license":[{"start":{"date-parts":[[2023,12,2]],"date-time":"2023-12-02T00:00:00Z","timestamp":1701475200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Sensors"],"abstract":"<jats:p>Video game trailers are very useful tools for attracting potential players. This research focuses on analyzing the emotions that arise while viewing video game trailers and the link between these emotions and storytelling and visual attention. The methodology consisted of a three-step task test with potential users: the first step was to identify the perception of indie games; the second step was to use the eyetracking device (gaze plot, heat map, and fixation points) and link them to fixation points (attention), viewing patterns, and non-visible areas; the third step was to interview users to understand impressions and questionnaires of emotions related to the trailer\u2019s storytelling and expectations. The results show an effective assessment of visual attention together with visualization patterns, non-visible areas that may affect game expectations, fixation points linked to very specific emotions, and perceived narratives based on the gaze plot. The innovation in the mixed methodological approach has made it possible to obtain relevant data regarding the link between the emotions perceived by the user and the areas of attention collected with the device. The proposed methodology enables developers to understand the strengths and weaknesses of the information being conveyed so that they can tailor the trailer to the expectations of potential players.<\/jats:p>","DOI":"10.3390\/s23239573","type":"journal-article","created":{"date-parts":[[2023,12,2]],"date-time":"2023-12-02T13:45:49Z","timestamp":1701524749000},"page":"9573","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":7,"title":["Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics\u2014The Perception of a Video Game Trailer"],"prefix":"10.3390","volume":"23","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4995-1299","authenticated-orcid":false,"given":"Eva","family":"Villegas","sequence":"first","affiliation":[{"name":"Centre de la Imatge i la Tecnologia Multim\u00e8dia, Universitat Polit\u00e8cnica de Catalunya (UPC), 08222 Terrassa, Spain"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9412-181X","authenticated-orcid":false,"given":"Elisabet","family":"Fonts","sequence":"additional","affiliation":[{"name":"Centre de la Imatge i la Tecnologia Multim\u00e8dia, Universitat Polit\u00e8cnica de Catalunya (UPC), 08222 Terrassa, Spain"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3004-3242","authenticated-orcid":false,"given":"Marta","family":"Fern\u00e1ndez","sequence":"additional","affiliation":[{"name":"Centre de la Imatge i la Tecnologia Multim\u00e8dia, Universitat Polit\u00e8cnica de Catalunya (UPC), 08222 Terrassa, Spain"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sara","family":"Fern\u00e1ndez-Guinea","sequence":"additional","affiliation":[{"name":"Faculty of Psychology, Universidad Complutense de Madrid (UCM), 28223 Madrid, Spain"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1968","published-online":{"date-parts":[[2023,12,2]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Law, E.L.-C., Roto, V., Hassenzahl, M., Vermeeren, A.P., and Kort, J. 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