{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,17]],"date-time":"2026-04-17T21:18:29Z","timestamp":1776460709725,"version":"3.51.2"},"reference-count":21,"publisher":"MDPI AG","issue":"1","license":[{"start":{"date-parts":[[2015,2,27]],"date-time":"2015-02-27T00:00:00Z","timestamp":1424995200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Symmetry"],"abstract":"<jats:p>This paper describes the case study of applying projection-based augmented reality, especially for dynamic objects in live performing shows, such as plays, dancing, or musicals. Our study aims to project imagery correctly inside the silhouettes of flexible objects, in other words, live actors or the surface of actor\u2019s costumes; the silhouette transforms its own shape frequently. To realize this work, we implemented a special projection system based on the real-time masking technique, that is to say real-time projection-based augmented reality system for dynamic objects in performing arts. We installed the sets on a stage for live performance, and rehearsed particular scenes of a musical. In live performance, using projection-based augmented reality technology enhances technical and theatrical aspects which were not possible with existing video projection techniques. The projected images on the surfaces of actor\u2019s costume could not only express the particular scene of a performance more effectively, but also lead the audience to an extraordinary visual experience.<\/jats:p>","DOI":"10.3390\/sym7010182","type":"journal-article","created":{"date-parts":[[2015,2,27]],"date-time":"2015-02-27T10:08:39Z","timestamp":1425031719000},"page":"182-192","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":29,"title":["Real-Time Projection-Based Augmented Reality System for Dynamic Objects in the Performing Arts"],"prefix":"10.3390","volume":"7","author":[{"given":"Jaewoon","family":"Lee","sequence":"first","affiliation":[{"name":"Department of Digital Media, Graduate School, Soongsil University, 369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Yeonjin","family":"Kim","sequence":"additional","affiliation":[{"name":"Department of Digital Media, Graduate School, Soongsil University, 369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Myeong-Hyeon","family":"Heo","sequence":"additional","affiliation":[{"name":"Department of Sports Information Technology, Graduate School, Soongsil University,  369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dongho","family":"Kim","sequence":"additional","affiliation":[{"name":"Department of Digital Media, Graduate School, Soongsil University, 369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea"},{"name":"Department of Sports Information Technology, Graduate School, Soongsil University,  369 Sangdo-ro, Dongjak-gu, Seoul 156743, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Byeong-Seok","family":"Shin","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Information Engineering, Inha University, 100 Inha-ro,  Nam-gu, Incheon 402751, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1968","published-online":{"date-parts":[[2015,2,27]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Dixon, S. (2007). Digital Performance: A History of New Media in Theater, Dance, Performance art, and Installation, MIT Press.","DOI":"10.7551\/mitpress\/2429.001.0001"},{"key":"ref_2","unstructured":"Broadhurst, S., and Machon, J. (2006). Performance and Technology: Practices of Virtual Embodiment and Interactivity, Palgrave Macmillan."},{"key":"ref_3","doi-asserted-by":"crossref","unstructured":"Broadhurst, S. (2007). Digital Practices: Aesthetic and Neuroesthetic Approaches to Performance and Technology, Palgrave Macmillan.","DOI":"10.1057\/9780230589841_2"},{"key":"ref_4","unstructured":"Marner, M.R., Haren, S., Gardiner, M., and Thomas, B.H. Exploring interactivity and augmented reality in theater: A case study of half real, 81\u201386."},{"key":"ref_5","unstructured":"Gortler, S.J., and Myszkowski, K. (2001, January 25\u201327). 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Converg."}],"container-title":["Symmetry"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.mdpi.com\/2073-8994\/7\/1\/182\/pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,11]],"date-time":"2025-10-11T20:42:59Z","timestamp":1760215379000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.mdpi.com\/2073-8994\/7\/1\/182"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,2,27]]},"references-count":21,"journal-issue":{"issue":"1","published-online":{"date-parts":[[2015,3]]}},"alternative-id":["sym7010182"],"URL":"https:\/\/doi.org\/10.3390\/sym7010182","relation":{},"ISSN":["2073-8994"],"issn-type":[{"value":"2073-8994","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015,2,27]]}}}