{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,12]],"date-time":"2025-10-12T04:22:07Z","timestamp":1760242927887,"version":"build-2065373602"},"reference-count":19,"publisher":"MDPI AG","issue":"11","license":[{"start":{"date-parts":[[2016,11,4]],"date-time":"2016-11-04T00:00:00Z","timestamp":1478217600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100003725","name":"National Research Foundation of Korea","doi-asserted-by":"publisher","award":["NRF-2014R1A1A2055834"],"award-info":[{"award-number":["NRF-2014R1A1A2055834"]}],"id":[{"id":"10.13039\/501100003725","id-type":"DOI","asserted-by":"publisher"}]},{"name":"Korea Foundation for the Advancement of Science &amp; Creativity"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Symmetry"],"abstract":"<jats:p>This study proposes a method of effectively creating mobile virtual reality scenes centered at events for the purpose of providing new experiences in virtual reality environment to users. For this purpose, this paper uses Prim\u2019s maze generation algorithm to automatically create maze environments that have different patterns every time and to compute mazes with finite paths. This paper designs a scheme of creating virtual reality scenes based on event-centered mazes to maximize users\u2019 tension and immersion. Here, event components that are appropriate for the maze environment are defined and maze patterns are created centered at the event point where events that are appropriate for the maze pattern are automatically created. Finally, the paper analyzes whether the proposed virtual reality scene based on event-centered mazes is helpful in enhancing users\u2019 immersion and arousing their interest through diverse experiments.<\/jats:p>","DOI":"10.3390\/sym8110120","type":"journal-article","created":{"date-parts":[[2016,11,4]],"date-time":"2016-11-04T11:18:38Z","timestamp":1478258318000},"page":"120","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":5,"title":["Event-Centered Maze Generation Method for Mobile Virtual Reality Applications"],"prefix":"10.3390","volume":"8","author":[{"given":"Kisung","family":"Jeong","sequence":"first","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1663-9306","authenticated-orcid":false,"given":"Jinmo","family":"Kim","sequence":"additional","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]}],"member":"1968","published-online":{"date-parts":[[2016,11,4]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Sutherland, I.E. 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