{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,2]],"date-time":"2026-05-02T15:09:36Z","timestamp":1777734576862,"version":"3.51.4"},"reference-count":37,"publisher":"MDPI AG","issue":"2","license":[{"start":{"date-parts":[[2017,2,5]],"date-time":"2017-02-05T00:00:00Z","timestamp":1486252800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100003725","name":"National Research Foundation of Korea","doi-asserted-by":"publisher","award":["NRF-2014R1A1A2055834"],"award-info":[{"award-number":["NRF-2014R1A1A2055834"]}],"id":[{"id":"10.13039\/501100003725","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Symmetry"],"abstract":"<jats:p>This study proposes gaze-based hand interaction, which is helpful for improving the user\u2019s immersion in the production process of virtual reality content for the mobile platform, and analyzes efficiency through an experiment using a questionnaire. First, three-dimensional interactive content is produced for use in the proposed interaction experiment while presenting an experiential environment that gives users a high sense of immersion in the mobile virtual reality environment. This is designed to induce the tension and concentration of users in line with the immersive virtual reality environment. Additionally, a hand interaction method based on gaze\u2014which is mainly used for the entry of mobile virtual reality content\u2014is proposed as a design method for immersive mobile virtual reality environment. The user satisfaction level of the immersive environment provided by the proposed gaze-based hand interaction is analyzed through experiments in comparison with the general method that uses gaze only. Furthermore, detailed analysis is conducted by dividing the effects of the proposed interaction method on user\u2019s psychology into positive factors such as immersion and interest and negative factors such as virtual reality (VR) sickness and dizziness. In this process, a new direction is proposed for improving the immersion of users in the production of mobile platform virtual reality content.<\/jats:p>","DOI":"10.3390\/sym9020022","type":"journal-article","created":{"date-parts":[[2017,2,6]],"date-time":"2017-02-06T11:29:27Z","timestamp":1486380567000},"page":"22","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":35,"title":["A Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents"],"prefix":"10.3390","volume":"9","author":[{"given":"Seunghun","family":"Han","sequence":"first","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1663-9306","authenticated-orcid":false,"given":"Jinmo","family":"Kim","sequence":"additional","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]}],"member":"1968","published-online":{"date-parts":[[2017,2,5]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Sutherland, I.E. 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