{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,24]],"date-time":"2026-03-24T09:19:01Z","timestamp":1774343941772,"version":"3.50.1"},"reference-count":34,"publisher":"MDPI AG","issue":"9","license":[{"start":{"date-parts":[[2017,9,11]],"date-time":"2017-09-11T00:00:00Z","timestamp":1505088000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100003725","name":"National Research Foundation of Korea","doi-asserted-by":"publisher","award":["NRF-2017R1D1A1B03030286"],"award-info":[{"award-number":["NRF-2017R1D1A1B03030286"]}],"id":[{"id":"10.13039\/501100003725","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Symmetry"],"abstract":"<jats:p>This research proposes a gaze pointer-based user interface to provide user-oriented interaction suitable for the virtual reality environment on mobile platforms. For this purpose, a mobile platform-based three-dimensional interactive content is produced to test whether the proposed gaze pointer-based interface increases user satisfaction through the interactions in a virtual reality environment based on mobile platforms. The gaze pointer-based interface\u2014the most common input method for mobile virtual reality content\u2014is designed by considering four types: the visual field range, the feedback system, multi-dimensional information transfer, and background colors. The performance of the proposed gaze pointer-based interface is analyzed by conducting experiments on whether or not it offers motives for user interest, effects of enhanced immersion, provision of new experience, and convenience in operating content. In addition, it is verified whether any negative psychological factors, such as VR sickness, fatigue, difficulty of control, and discomfort in using contents are caused. Finally, through the survey experiment, this study confirmed that it is possible to design different ideal gaze pointer-based interface in mobile VR environment according to presence and convenience.<\/jats:p>","DOI":"10.3390\/sym9090189","type":"journal-article","created":{"date-parts":[[2017,9,11]],"date-time":"2017-09-11T10:28:46Z","timestamp":1505125726000},"page":"189","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":32,"title":["A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment"],"prefix":"10.3390","volume":"9","author":[{"given":"Mingyu","family":"Kim","sequence":"first","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6848-5110","authenticated-orcid":false,"given":"Jiwon","family":"Lee","sequence":"additional","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]},{"given":"Changyu","family":"Jeon","sequence":"additional","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1663-9306","authenticated-orcid":false,"given":"Jinmo","family":"Kim","sequence":"additional","affiliation":[{"name":"Department of Software, Catholic University of Pusan, Busan 46252, Korea"}]}],"member":"1968","published-online":{"date-parts":[[2017,9,11]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","unstructured":"Feisst, M.E. 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