{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,24]],"date-time":"2026-10-24T00:33:08Z","timestamp":1792801988528,"version":"4.5.0"},"reference-count":46,"publisher":"MDPI AG","issue":"9","license":[{"start":{"date-parts":[[2026,8,31]],"date-time":"2026-08-31T00:00:00Z","timestamp":1788134400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Brain Sci.","Brain Sciences"],"abstract":"<jats:p>Background: This study aimed to compare psychomotor performance between regular League of Legends players and control participants. Methods: This cross-sectional study included 71 adults aged 18 to 30 years, divided into a player group, n = 35, and a control group, n = 36. Eleven outcomes assessing visual reaction time, target acquisition, response speed, accuracy, synchronization, and bilateral hand\u2013eye coordination were evaluated using browser-based tasks and CogniFit assessments. Between-group differences were examined using Welch\u2019s t-test with Holm adjustment for multiple comparisons. Mann\u2013Whitney tests were conducted as sensitivity analyses. Results: After making the adjustments, nine outcomes remained significant. Players showed faster visual reaction times using their right hand (mean difference = \u221245.33 ms, 95% CI [\u221260.55, \u221230.12], d = \u22121.41) and left hand (\u221247.67 ms, [\u221265.09, \u221230.25], d = \u22121.29), quicker target acquisition with the right hand (\u2212116.68 ms per target, [\u2212153.69, \u221279.67], d = \u22121.49) and left hand (\u2212156.01 ms per target, [\u2212227.35, \u221284.67], d = \u22121.03), and shorter response times on the Simon Task (\u22120.107 s, [\u22120.153, \u22120.062], d = \u22121.12). They also obtained higher scores on HECOOR (1.11%, [0.28, 1.94], d = 0.63), UPDA-SHIF (0.44%, [0.13, 0.76], d = 0.66), and bilateral hand\u2013eye coordination. Conclusions: These results indicate that League of Legends players exhibit better psychomotor skills on tasks requiring quick visual responses and good hand\u2013eye coordination. Still, because this study used a cross-sectional design, we cannot draw causal conclusions. More research is needed to confirm these specific effects.<\/jats:p>","DOI":"10.3390\/brainsci16090931","type":"journal-article","created":{"date-parts":[[2026,9,1]],"date-time":"2026-09-01T12:41:18Z","timestamp":1788266478000},"page":"931","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":1,"title":["Psychomotor Performance in Esports Players: A Comparative Study of Visual Reaction Time and Hand\u2013Eye Coordination"],"prefix":"10.3390","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7326-212X","authenticated-orcid":false,"given":"Dan Alexandru","family":"Szabo","sequence":"first","affiliation":[{"name":"Department of Human Movement Sciences, George Emil Palade University of Medicine, Pharmacy, Science, and Technology of Targu Mures, 540139 Targu Mures, 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