{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,11]],"date-time":"2026-10-11T00:02:45Z","timestamp":1791676965690,"version":"4.3.4"},"reference-count":49,"publisher":"MDPI AG","issue":"14","license":[{"start":{"date-parts":[[2019,7,11]],"date-time":"2019-07-11T00:00:00Z","timestamp":1562803200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"Principality of Asturias regional project","award":["FC-GRUPIN-IDI\/2018\/000199"],"award-info":[{"award-number":["FC-GRUPIN-IDI\/2018\/000199"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IJERPH"],"abstract":"<jats:p>Previous studies have shown the positive effects of educational video games (serious games) in improving motivation, attention and other cognitive components in students with learning disabilities. This study analyzes the effects on attention of a serious game based on multiple intelligences in a sample of 44 students (age range = 6\u201316 years; experimental group = 24; control group = 20) with attention deficit hyperactivity disorder (ADHD) and specific learning disorder (SLD). Performance and observation measures of attention were used. The intervention consisted of 28 sessions (10 min each), in which the participants trained with 10 games based on multiple intelligences. A significant improvement in attention performance measures (visual attention) was found after the intervention, with the experimental and the control groups significantly differing in the posttest. These results invite consideration of the applicability of boosting different intelligences, talents or unique abilities through educational videogames as an important bridge to improving areas of deficit-in this case attention-in students with learning disabilities.<\/jats:p>","DOI":"10.3390\/ijerph16142480","type":"journal-article","created":{"date-parts":[[2019,7,11]],"date-time":"2019-07-11T11:28:28Z","timestamp":1562844508000},"page":"2480","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":88,"title":["Serious Games and Their Effect Improving Attention in Students with Learning Disabilities"],"prefix":"10.3390","volume":"16","author":[{"given":"Patricia","family":"Garc\u00eda-Redondo","sequence":"first","affiliation":[{"name":"Department of Psychology, Faculty of Psychology, University of Oviedo, 33003 Oviedo, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6012-7159","authenticated-orcid":false,"given":"Trinidad","family":"Garc\u00eda","sequence":"additional","affiliation":[{"name":"Department of Psychology, Faculty of Psychology, University of Oviedo, 33003 Oviedo, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9262-0623","authenticated-orcid":false,"given":"D\u00e9bora","family":"Areces","sequence":"additional","affiliation":[{"name":"Department of Psychology, Faculty of Psychology, University of Oviedo, 33003 Oviedo, Spain"},{"name":"Department of Education, University School of Education Padre Oss\u00f3, 33008 Oviedo, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9187-1201","authenticated-orcid":false,"given":"Jos\u00e9 Carlos","family":"N\u00fa\u00f1ez","sequence":"additional","affiliation":[{"name":"Department of Psychology, Faculty of Psychology, University of Oviedo, 33003 Oviedo, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4137-4503","authenticated-orcid":false,"given":"Celestino","family":"Rodr\u00edguez","sequence":"additional","affiliation":[{"name":"Department of Psychology, Faculty of Psychology, University of Oviedo, 33003 Oviedo, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1968","published-online":{"date-parts":[[2019,7,11]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"387","DOI":"10.1016\/j.actpsy.2008.09.005","article-title":"The effects of video game playing on attention, memory, and executive control","volume":"129","author":"Boot","year":"2008","journal-title":"Acta Psychol."},{"key":"ref_2","doi-asserted-by":"crossref","first-page":"50","DOI":"10.1016\/j.chb.2016.05.023","article-title":"Game-based Learning and 21st-century skills: A review of recent research","volume":"63","author":"Qian","year":"2016","journal-title":"Comput. 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