{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,11]],"date-time":"2025-10-11T01:35:29Z","timestamp":1760146529196,"version":"build-2065373602"},"reference-count":92,"publisher":"MDPI AG","issue":"22","license":[{"start":{"date-parts":[[2024,11,15]],"date-time":"2024-11-15T00:00:00Z","timestamp":1731628800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"Comunidad de Madrid","award":["CM\/JIN\/2021-026"],"award-info":[{"award-number":["CM\/JIN\/2021-026"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Electronics"],"abstract":"<jats:p>This experimental study aims to examine students\u2019 acceptance and attitude towards the use of Quiz-Based Game Applications, as well as to analyze how Quiz-Based Game Applications affect the acquisition and development of basic competences. To achieve this purpose, a mixed-methods approach was employed, combining a quantitative methodology through the analysis of responses from online questionnaires completed by 166 computer science students using Structural Equation Modeling (SEM) with a qualitative methodology based on focus groups and observation. The theoretical framework was based on the widely recognized Technology Acceptance Model (TAM). The findings indicate that students perceive these tools as useful and easy to use, thereby positively influencing their attitude towards the implementation of game-based learning. Furthermore, the study emphasizes the crucial role of game-based learning strategies in the effective development of essential competences for the comprehensive education of computer science students. These findings underscore the importance of considering the Quiz-Based Game Learning Applications (QGBLAs) approach as a valuable educational strategy to enhance learning and develop fundamental skills in students.<\/jats:p>","DOI":"10.3390\/electronics13224500","type":"journal-article","created":{"date-parts":[[2024,11,15]],"date-time":"2024-11-15T08:28:13Z","timestamp":1731659293000},"page":"4500","update-policy":"https:\/\/doi.org\/10.3390\/mdpi_crossmark_policy","source":"Crossref","is-referenced-by-count":0,"title":["Acquisition and Development of Basic Competences in Collaborative Environments Through Quiz-Based Game Applications"],"prefix":"10.3390","volume":"13","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-3359-4952","authenticated-orcid":false,"given":"Jos\u00e9 Amelio","family":"Medina","sequence":"first","affiliation":[{"name":"Departamento de Ciencias de la Computaci\u00f3n, Universidad de Alcal\u00e1, 28871 Madrid, Spain"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1345-5165","authenticated-orcid":false,"given":"Rosa","family":"Estriegana","sequence":"additional","affiliation":[{"name":"Departamento de Autom\u00e1tica, Universidad de Alcal\u00e1, 28871 Madrid, Spain"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5657-5191","authenticated-orcid":false,"given":"Roberto","family":"Barchino","sequence":"additional","affiliation":[{"name":"Departamento de Ciencias de la Computaci\u00f3n, Universidad de Alcal\u00e1, 28871 Madrid, Spain"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7117-8645","authenticated-orcid":false,"given":"Rafael","family":"Robina-Ram\u00edrez","sequence":"additional","affiliation":[{"name":"Business and Sociology Department, University of Extremadura, 10004 C\u00e1ceres, Spain"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6417-1779","authenticated-orcid":false,"given":"Salvador","family":"Ot\u00f3n-Tortosa","sequence":"additional","affiliation":[{"name":"Departamento de Ciencias de la Computaci\u00f3n, Universidad de Alcal\u00e1, 28871 Madrid, Spain"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-1339-6548","authenticated-orcid":false,"given":"Ant\u00f3nio","family":"Moreira Teixeira","sequence":"additional","affiliation":[{"name":"Laboratory of Distance Education and eLearning, Universidade Aberta Portugal, 1269-001 Lisboa, Portugal"}]}],"member":"1968","published-online":{"date-parts":[[2024,11,15]]},"reference":[{"key":"ref_1","doi-asserted-by":"crossref","first-page":"261","DOI":"10.1109\/TLT.2015.2441718","article-title":"Increasing Students\u2019 Awareness of Their Behavior in Online Learning Environments with Visualizations and Achievement Badges","volume":"8","author":"Auvinen","year":"2015","journal-title":"IEEE Trans. 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