{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,5]],"date-time":"2025-12-05T12:24:51Z","timestamp":1764937491415},"reference-count":0,"publisher":"Politechnika Wroclawska Oficyna Wydawnicza","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["EISEJ"],"published-print":{"date-parts":[[2023]]},"abstract":"<jats:p><jats:bold>Background:<\/jats:bold> Game scenario is an important factor for achieving player enjoyment; consisting a key business success factor. Additionally, the production of early design artifacts is crucial for the success of the development process. However, representing scenarios is a non-trivial task: (a) multiple aspects of the game need to be visualized; and (b) there is a plethora of representation approaches, out of which the game designer needs to select from.<\/jats:p>\n\t\t\t\t\t<jats:p><jats:bold>Aim:<\/jats:bold> The goal of this work is to provide a panorama of the current scenario representation approaches, to aid game engineers in selecting the most fitting scenario representation approach and understand the existing designing options.<\/jats:p>\n\t\t\t\t\t<jats:p><jats:bold>Method:<\/jats:bold> We have performed a Systematic Mapping Study, using 4 digital libraries, since the main goal can be achieved through study classification. By following an established search and filtering process, we have identified 717 articles, and analyzed in detail 95.<\/jats:p>\n\t\t\t\t\t<jats:p><jats:bold>Results:<\/jats:bold> Diagrams are the most common generic approach to represent scenario; Game story is the most usual part of the scenario being represented; Characters are the most common component; and Transitions are the most usual connectors.<\/jats:p>\n\t\t\t\t\t<jats:p><jats:bold>Conclusion:<\/jats:bold> Researchers may get useful information for empirically investigating several game engineering aspects; whereas game engineers can efficiently select the most fitting approach.<\/jats:p>","DOI":"10.37190\/e-inf230103","type":"journal-article","created":{"date-parts":[[2022,12,5]],"date-time":"2022-12-05T10:00:40Z","timestamp":1670234440000},"page":"230103","source":"Crossref","is-referenced-by-count":3,"title":["Computer Game Scenario Representation: A Systematic Mapping Study"],"prefix":"10.37190","volume":"17","author":[{"given":"Maria-Eleni","family":"Paschali","sequence":"first","affiliation":[]},{"given":"Ioannis","family":"Stamelos","sequence":"additional","affiliation":[]}],"member":"23140","published-online":{"date-parts":[[2023]]},"container-title":["e-Informatica Software Engineering Journal"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.e-informatyka.pl\/attach\/e-Informatica_-_Volume_17\/eInformatica2023Art03.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,4,9]],"date-time":"2024-04-09T07:13:23Z","timestamp":1712646803000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.e-informatyka.pl\/index.php\/einformatica\/volumes\/volume-2023\/issue-1\/article-3\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023]]},"references-count":0,"journal-issue":{"issue":"1","published-online":{"date-parts":[[2023]]},"published-print":{"date-parts":[[2023]]}},"URL":"https:\/\/doi.org\/10.37190\/e-inf230103","relation":{},"ISSN":["2084-4840"],"issn-type":[{"value":"2084-4840","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023]]}}}