{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,10]],"date-time":"2026-06-10T16:46:00Z","timestamp":1781109960602,"version":"3.54.1"},"reference-count":49,"publisher":"IGI Global Scientific Publishing","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011,7,1]]},"abstract":"<p>Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions). This is what is described as Game Transfer Phenomena (GTP). GTP occurs when video game elements are associated with real life elements triggering subsequent thoughts, sensations and\/or player actions. To investigate this further, a total of 42 frequent video game players aged between 15 and 21 years old were interviewed. Thematic analysis showed that many players experienced GTP, where players appeared to integrate elements of video game playing into their real lives. These GTP were then classified as either intentional or automatic experiences. Results also showed that players used video games for interacting with others as a form of amusement, modeling or mimicking video game content, and daydreaming about video games. Furthermore, the findings demonstrate how video games triggered intrusive thoughts, sensations, impulses, reflexes, optical illusions, and dissociations.<\/p>","DOI":"10.4018\/ijcbpl.2011070102","type":"journal-article","created":{"date-parts":[[2011,10,19]],"date-time":"2011-10-19T12:11:12Z","timestamp":1319026272000},"page":"15-33","source":"Crossref","is-referenced-by-count":59,"title":["Game Transfer Phenomena in Video Game Playing"],"prefix":"10.4018","volume":"1","author":[{"given":"Angelica B.","family":"Ortiz de Gortari","sequence":"first","affiliation":[{"name":"Nottingham Trent University, UK"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Karin","family":"Aronsson","sequence":"additional","affiliation":[{"name":"Stockholm University, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Mark","family":"Griffiths","sequence":"additional","affiliation":[{"name":"Nottingham Trent University, UK"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"ijcbpl.2011070102-0","doi-asserted-by":"publisher","DOI":"10.1016\/j.pragma.2007.05.014"},{"key":"ijcbpl.2011070102-1","doi-asserted-by":"publisher","DOI":"10.1101\/lm.493707"},{"key":"ijcbpl.2011070102-2","doi-asserted-by":"publisher","DOI":"10.1093\/acprof:oso\/9780195309836.001.0001"},{"key":"ijcbpl.2011070102-3","doi-asserted-by":"publisher","DOI":"10.1016\/j.amepre.2007.09.027"},{"key":"ijcbpl.2011070102-4","doi-asserted-by":"publisher","DOI":"10.1191\/1478088706qp063oa"},{"key":"ijcbpl.2011070102-5","author":"A.Bryman","year":"2008","journal-title":"Social research methods"},{"key":"ijcbpl.2011070102-6","doi-asserted-by":"publisher","DOI":"10.1007\/s11469-006-9028-6"},{"key":"ijcbpl.2011070102-7","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2007.9988"},{"key":"ijcbpl.2011070102-8","doi-asserted-by":"crossref","DOI":"10.1017\/CBO9780511621956","author":"M.Csikszentmihalyi","year":"1988","journal-title":"Optimal experience: Psychological studies of flow in consciousness"},{"key":"ijcbpl.2011070102-9","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2007.00720.x"},{"key":"ijcbpl.2011070102-10","author":"K. E.Dill","year":"2009","journal-title":"How fantasy becomes reality: Seeing through media influence"},{"key":"ijcbpl.2011070102-11","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-9280.2007.01990.x"},{"key":"ijcbpl.2011070102-12","doi-asserted-by":"publisher","DOI":"10.3138\/sim.6.3.001"},{"key":"ijcbpl.2011070102-13","first-page":"337","article-title":"Violent video game effects on children and adolescents: A review of the literature.","volume":"57","author":"D. A.Gentile","year":"2005","journal-title":"Minerva Pediatrica"},{"key":"ijcbpl.2011070102-14","doi-asserted-by":"publisher","DOI":"10.1016\/j.psychres.2006.04.016"},{"key":"ijcbpl.2011070102-15","author":"E.Goffman","year":"1981","journal-title":"Forms of talk"},{"key":"ijcbpl.2011070102-16","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511527616"},{"key":"ijcbpl.2011070102-17","doi-asserted-by":"publisher","DOI":"10.1098\/rstb.2008.0297"},{"key":"ijcbpl.2011070102-18","doi-asserted-by":"publisher","DOI":"10.1016\/0193-3973(94)90008-6"},{"key":"ijcbpl.2011070102-19","doi-asserted-by":"publisher","DOI":"10.1016\/j.adolescence.2003.10.007"},{"key":"ijcbpl.2011070102-20","doi-asserted-by":"publisher","DOI":"10.1089\/109493100316067"},{"key":"ijcbpl.2011070102-21","first-page":"161","article-title":"The therapeutic value of videogames","author":"M. D.Griffiths","year":"2005","journal-title":"Handbook of computer game studies"},{"key":"ijcbpl.2011070102-22","first-page":"85","article-title":"Videogame addiction: Fact or fiction?","author":"M. D.Griffiths","year":"2008","journal-title":"Children\u2019s learning in a digital world"},{"issue":"4","key":"ijcbpl.2011070102-23","first-page":"31","article-title":"Adolescent video game playing: Issues for the classroom.","volume":"60","author":"M. D.Griffiths","year":"2010","journal-title":"Education Today: Quarterly Journal of the College of Teachers"},{"key":"ijcbpl.2011070102-24","first-page":"27","article-title":"Dissociative states in problem gambling","author":"M. D.Griffiths","year":"2006","journal-title":"Current issues related to dissociation"},{"key":"ijcbpl.2011070102-25","doi-asserted-by":"publisher","DOI":"10.1016\/j.biopsych.2006.03.072"},{"key":"ijcbpl.2011070102-26","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9956"},{"key":"ijcbpl.2011070102-27","doi-asserted-by":"crossref","first-page":"453","DOI":"10.3758\/BF03332140","article-title":"Blocking in human place learning: evidence from virtual navigation.","volume":"27","author":"D. A.Hamilton","year":"1999","journal-title":"Psychobiology"},{"key":"ijcbpl.2011070102-28","doi-asserted-by":"publisher","DOI":"10.1016\/j.actpsy.2007.11.002"},{"key":"ijcbpl.2011070102-29","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2007.0020"},{"key":"ijcbpl.2011070102-30","unstructured":"IJsselsteijn, W. A., Kort, Y. A. W., de Poels, K., Jurgelionis, A., & Belotti, F. (2007, June 13-15). Characterising and measuring user experiences. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria (Vol. 203). New York, NY: ACM Press."},{"key":"ijcbpl.2011070102-31","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468-2885.2005.tb00334.x"},{"key":"ijcbpl.2011070102-32","doi-asserted-by":"publisher","DOI":"10.1016\/j.psychsport.2006.05.001"},{"key":"ijcbpl.2011070102-33","doi-asserted-by":"publisher","DOI":"10.1007\/s11469-009-9206-4"},{"key":"ijcbpl.2011070102-34","author":"A.Mavromatis","year":"1987","journal-title":"Hypnagogia: The unique state of consciousness between wakefulness and sleep"},{"key":"ijcbpl.2011070102-35","doi-asserted-by":"publisher","DOI":"10.1523\/JNEUROSCI.3938-08.2009"},{"key":"ijcbpl.2011070102-36","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2005.8.110"},{"key":"ijcbpl.2011070102-37","doi-asserted-by":"publisher","DOI":"10.1016\/S0304-422X(99)00011-X"},{"key":"ijcbpl.2011070102-38","unstructured":"Ortiz de Gortari, A. B. (2007, June). Psychosocial implications of online video gaming. Paper presented at the Game in Action, Gothenburg, Sweden."},{"key":"ijcbpl.2011070102-39","doi-asserted-by":"publisher","DOI":"10.1080\/00313830902757584"},{"key":"ijcbpl.2011070102-40","author":"J.Salmons","year":"2010","journal-title":"Online interviews in real time"},{"key":"ijcbpl.2011070102-41","doi-asserted-by":"crossref","first-page":"98","DOI":"10.1017\/S0790966700012970","article-title":"Nintendo hallucinations: A new phenomenological entity.","volume":"10","author":"S. A.Spence","year":"1993","journal-title":"Irish Journal of Psychological Medicine"},{"key":"ijcbpl.2011070102-42","doi-asserted-by":"publisher","DOI":"10.1126\/science.290.5490.350"},{"key":"ijcbpl.2011070102-43","doi-asserted-by":"publisher","DOI":"10.1007\/s00426-003-0154-5"},{"key":"ijcbpl.2011070102-44","author":"E. S.Tan","year":"1996","journal-title":"Emotion and the structure of narrative film"},{"key":"ijcbpl.2011070102-45","doi-asserted-by":"publisher","DOI":"10.1177\/009365000027001004"},{"key":"ijcbpl.2011070102-46","doi-asserted-by":"publisher","DOI":"10.1089\/109493104322820057"},{"key":"ijcbpl.2011070102-47","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9994"},{"key":"ijcbpl.2011070102-48","doi-asserted-by":"publisher","DOI":"10.1006\/drev.1995.1008"}],"container-title":["International Journal of Cyber Behavior, Psychology and Learning"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=58041","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,2]],"date-time":"2022-06-02T01:31:10Z","timestamp":1654133470000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/ijcbpl.2011070102"}},"subtitle":["A Qualitative Interview Study"],"short-title":[],"issued":{"date-parts":[[2011,7,1]]},"references-count":49,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2011,7]]}},"URL":"https:\/\/doi.org\/10.4018\/ijcbpl.2011070102","relation":{},"ISSN":["2155-7136","2155-7144"],"issn-type":[{"value":"2155-7136","type":"print"},{"value":"2155-7144","type":"electronic"}],"subject":[],"published":{"date-parts":[[2011,7,1]]}}}