{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2022,6,2]],"date-time":"2022-06-02T04:11:40Z","timestamp":1654143100153},"reference-count":80,"publisher":"IGI Global","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015,1,1]]},"abstract":"<p>Research evidence of the last two decades indicates positive effects of game-based learning on students' attitude and performance in math education. Game-based Internet math sites are geared to help students stay motivated and master grade-appropriate math concepts. This review presents One) a literature review on game-based learning via instructional design and game design considerations, Two) a tabulated review of 30 Internet math games from a math educator's first-hand experience in playing and critiquing in reference to Grades 6th - 8th players' motivation and cognition. Its educational implications include helping educators (a) select Internet math games with a heightened awareness of Internet games' motivational factors and concept-building potential during gameplay and (b) incorporate game-based technology to foster meaningful immersion when students explore mathematical concepts.<\/p>","DOI":"10.4018\/ijcbpl.2015010105","type":"journal-article","created":{"date-parts":[[2015,2,6]],"date-time":"2015-02-06T18:47:41Z","timestamp":1423248461000},"page":"56-74","source":"Crossref","is-referenced-by-count":4,"title":["To Play or to Learn?"],"prefix":"10.4018","volume":"5","author":[{"given":"Joan J.","family":"Erickson","sequence":"first","affiliation":[{"name":"Department of Educational and Counseling Psychology, University at Albany, State University of New York, NY, USA"}]}],"member":"2432","reference":[{"issue":"3","key":"ijcbpl.2015010105-0","first-page":"43","article-title":"Designing Digital Game-Based Learning Environments.","volume":"53","author":"Y.An","year":"2009","journal-title":"Techtrends: Linking Research And Practice To Improve Learning"},{"issue":"4","key":"ijcbpl.2015010105-1","first-page":"193","article-title":"Serious Game Motivation In An EFL Classroom In Chinese Primary School. Turkish Online Journal Of Educational Technology, 11(1), 154-164Azevedo, R. (2005). Computer environments as metacognitive tools for enhancing learning.","volume":"40","author":"R.Anyaegbu","year":"2012","journal-title":"Educational Psychologist"},{"key":"ijcbpl.2015010105-2","doi-asserted-by":"crossref","unstructured":"Baker, D., Knipe, H., Collins, J., Leon, J., Cummings, E., Blair, C., & Garnson, D. (2010). \u201cOne Hundred Years of Elementary School Mathematics in the United States: A Content Analysis and Cognitive Assessment of Textbooks From 1900 to 2000.\u201d Journal for Research in Mathematics Education, 41 no, 4, 383\u2013423.Retreived April 1, 2013, from http:\/\/www.nctm.org\/news\/content.aspx?id=27204","DOI":"10.5951\/jresematheduc.41.4.0383"},{"key":"ijcbpl.2015010105-3","doi-asserted-by":"publisher","DOI":"10.1080\/10409280802206619"},{"issue":"3","key":"ijcbpl.2015010105-4","first-page":"181","article-title":"Our Move: Using Chess to Improve Math Achievement for Students Who Receive Special Education Services.","volume":"26","author":"D. C.Barrett","year":"2011","journal-title":"International Journal of Special Education"},{"key":"ijcbpl.2015010105-5","doi-asserted-by":"publisher","DOI":"10.2190\/119M-BRMU-J8HC-XM6F"},{"key":"ijcbpl.2015010105-6","doi-asserted-by":"publisher","DOI":"10.1037\/0022-0663.93.2.390"},{"key":"ijcbpl.2015010105-7","doi-asserted-by":"publisher","DOI":"10.2190\/EC.43.2.a"},{"issue":"2","key":"ijcbpl.2015010105-8","first-page":"181","article-title":"Computer Game Theories for Designing Motivating Educational Software: A Survey Study.","volume":"7","author":"A.Chee Siang","year":"2008","journal-title":"International Journal on E-Learning"},{"issue":"4","key":"ijcbpl.2015010105-9","first-page":"202","article-title":"When a classroom is not just a classroom: Building digital playgrounds in the classroom.","volume":"10","author":"G. D.Chen","year":"2011","journal-title":"The Turkish Online Journal of Educational Technology"},{"issue":"3","key":"ijcbpl.2015010105-10","first-page":"76","article-title":"Perception of young adults on online games: Implications for higher education.","volume":"9","author":"L.Chen","year":"2010","journal-title":"The Turkish Online Journal of Educational Technology"},{"key":"ijcbpl.2015010105-11","article-title":"Influence of game quests on pupils\u2019 enjoyment and goal-pursuing in math learning.","author":"Z. H.Chen","year":"2012","journal-title":"Journal of Educational Technology & Society"},{"issue":"2","key":"ijcbpl.2015010105-12","first-page":"214","article-title":"The Construction of an Online Competitive Game-Based Learning System for Junior High School Students.","volume":"11","author":"Y.Cheng","year":"2012","journal-title":"Turkish Online Journal Of Educational Technology"},{"issue":"4","key":"ijcbpl.2015010105-13","first-page":"46","article-title":"Finding flow.","volume":"30","author":"M.Csikszentmihalyi","year":"1997","journal-title":"Psychology Today"},{"key":"ijcbpl.2015010105-14","unstructured":"Csikszentmihalyi, M. (1997b). Flow and education. NAMTA journal, 22(2), 2-35."},{"key":"ijcbpl.2015010105-15","doi-asserted-by":"publisher","DOI":"10.1037\/0003-066X.54.10.821"},{"key":"ijcbpl.2015010105-16","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.56.5.815"},{"key":"ijcbpl.2015010105-17","doi-asserted-by":"publisher","DOI":"10.1177\/1046878102332003"},{"key":"ijcbpl.2015010105-18","unstructured":"Dempsey, J. V., Rasmussen, K., & Lucassen, B. (1996). The instructional gaming literature: Implications and 99 sources. College of Education, University of South Alabama (Technical Report 96-1)."},{"key":"ijcbpl.2015010105-19","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-006-9004-7"},{"issue":"1","key":"ijcbpl.2015010105-20","first-page":"44","article-title":"Gaming as a Platform for the Development of Innovative Problem-Based Learning Opportunities.","volume":"20","author":"J. F.Echeverri","year":"2011","journal-title":"Science Educator"},{"key":"ijcbpl.2015010105-21","unstructured":"Fisch, S. M., Lesh, R., Motoki, E., Crespo, S., & Melfi, V. (2009). Exploring children\u2019s mathematical reasoning when playing online mathematics games."},{"key":"ijcbpl.2015010105-22","doi-asserted-by":"publisher","DOI":"10.1111\/j.1750-8606.2011.00161.x"},{"key":"ijcbpl.2015010105-23","first-page":"439","article-title":"Learning through emerging technologies and knowledge based interactions.","author":"J.Franco","year":"2009","journal-title":"Proceedings Of The IADIS International Conference On Cognition & Exploratory Learning In Digital Age"},{"key":"ijcbpl.2015010105-24","doi-asserted-by":"publisher","DOI":"10.1177\/1046878102238607"},{"key":"ijcbpl.2015010105-25","unstructured":"Gee, J. (2007). What video games have to teach us about learning and literacy. Second Edition: Revised and Updated Edition. Palgrave Macmillan."},{"key":"ijcbpl.2015010105-26","first-page":"521","article-title":"Educational games and simulations: A technology in search of a research paradigm","author":"M. E.Gredler","year":"2002","journal-title":"Handbook of research for educational communications and technology"},{"issue":"4","key":"ijcbpl.2015010105-27","first-page":"181","article-title":"ESTABLISHMENT AND USABILITY EVALUATION OF AN INTERACTIVE AR LEARNING SYSTEM ON CONSERVATION OF FISH.","volume":"10","author":"L.Hao-Chiang Koong","year":"2011","journal-title":"Turkish Online Journal Of Educational Technology"},{"key":"ijcbpl.2015010105-28","unstructured":"Hoge, B., Hughes, F., & Myers, J. (2012, March). The Future of Game-Based Learning as Project-Based Learning in the Classroom. In Society for Information Technology & Teacher Education International Conference (Vol. 2012, No. 1, pp. 2548-2553)."},{"key":"ijcbpl.2015010105-29","doi-asserted-by":"publisher","DOI":"10.1111\/j.1365-2729.2009.00319.x"},{"key":"ijcbpl.2015010105-30","doi-asserted-by":"publisher","DOI":"10.1007\/s11251-008-9073-6"},{"key":"ijcbpl.2015010105-31","first-page":"992","article-title":"Integrating computer games with mathematics instruction in elementary school-An analysis of motivation, achievement, and pupil-teacher interactions. World Academy of Science","volume":"60","author":"K. H.Huang","year":"2009","journal-title":"Engineering and Technology"},{"key":"ijcbpl.2015010105-32","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2011.01242.x"},{"key":"ijcbpl.2015010105-33","doi-asserted-by":"crossref","unstructured":"Implementing the Common Core State Standards. (2013) Common Core State Standards Initiative. Retrieved from http:\/\/www.corestandards.org\/Math Kafai, Y. B., Carter Ching, C., & Marshall, S. (1997). Children as designers of educational multimedia software. Computers & Education, 29(2), 117-126.","DOI":"10.1016\/S0360-1315(97)00036-5"},{"key":"ijcbpl.2015010105-34","unstructured":"International Data Explorer. (2013) PISA IDE. National Center of Educational Statistics. Retrieved from http:\/\/nces.ed.gov\/surveys\/international\/ide\/"},{"key":"ijcbpl.2015010105-35","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.03.003"},{"key":"ijcbpl.2015010105-36","doi-asserted-by":"publisher","DOI":"10.1007\/s11412-008-9048-2"},{"key":"ijcbpl.2015010105-37","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-008-9086-5"},{"key":"ijcbpl.2015010105-38","doi-asserted-by":"crossref","unstructured":"Ke, F. (2009). A qualitative meta-analysis of computer games as learning tools. Handbook of research on effective electronic gaming in education, 1, 1-32.","DOI":"10.4018\/978-1-59904-808-6.ch001"},{"key":"ijcbpl.2015010105-39","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.08.012"},{"key":"ijcbpl.2015010105-40","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2006.00593.x"},{"key":"ijcbpl.2015010105-41","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2010.02.007"},{"key":"ijcbpl.2015010105-42","doi-asserted-by":"publisher","DOI":"10.1016\/j.iheduc.2005.06.001"},{"key":"ijcbpl.2015010105-43","doi-asserted-by":"publisher","DOI":"10.1016\/j.iheduc.2004.12.001"},{"key":"ijcbpl.2015010105-44","doi-asserted-by":"crossref","unstructured":"Kiili, K., De Freitas, S., & Arnab, S. T. (2012). The design principles for flow experience in educational games. Procedia Computer Science, 1578-91.","DOI":"10.1016\/j.procs.2012.10.060"},{"issue":"3","key":"ijcbpl.2015010105-45","first-page":"469","article-title":"Foundation for measuring engagement in educational games.","volume":"19","author":"K.Kiili","year":"2008","journal-title":"Journal of Interactive Learning Research"},{"key":"ijcbpl.2015010105-46","doi-asserted-by":"publisher","DOI":"10.1207\/s15326985ep2004_6"},{"issue":"3","key":"ijcbpl.2015010105-47","first-page":"76","article-title":"PERCEPTION OF YOUNG ADULTS ON ONLINE GAMES: IMPLICATIONS FOR HIGHER EDUCATION.","volume":"9","author":"C.Liwen","year":"2010","journal-title":"Turkish Online Journal Of Educational Technology"},{"issue":"2","key":"ijcbpl.2015010105-48","first-page":"50","article-title":"What makes things fun to learn? A study of intrinsically motivating computer games.","volume":"6","author":"T. W.Malone","year":"1981","journal-title":"Pipeline"},{"issue":"1","key":"ijcbpl.2015010105-49","first-page":"82","article-title":"Teaching Math Problem Solving Using a Web-based Tutoring System, Learning Games, and Students' Writing.","volume":"11","author":"R. W.Maloy","year":"2010","journal-title":"Journal Of STEM Education: Innovations & Research"},{"key":"ijcbpl.2015010105-50","doi-asserted-by":"publisher","DOI":"10.1207\/s15326985ep3201_1"},{"key":"ijcbpl.2015010105-51","doi-asserted-by":"publisher","DOI":"10.1023\/A:1003088013286"},{"key":"ijcbpl.2015010105-52","doi-asserted-by":"publisher","DOI":"10.2190\/YJLG-09F9-XKAX-753D"},{"key":"ijcbpl.2015010105-53","doi-asserted-by":"publisher","DOI":"10.1016\/S0959-4752(01)00018-4"},{"key":"ijcbpl.2015010105-54","doi-asserted-by":"publisher","DOI":"10.1023\/A:1013184611077"},{"key":"ijcbpl.2015010105-55","doi-asserted-by":"publisher","DOI":"10.1207\/S15326985EP3801_6"},{"key":"ijcbpl.2015010105-56","doi-asserted-by":"publisher","DOI":"10.1037\/0022-0663.91.2.358"},{"key":"ijcbpl.2015010105-57","doi-asserted-by":"publisher","DOI":"10.1037\/0022-0663.92.1.117"},{"key":"ijcbpl.2015010105-58","doi-asserted-by":"publisher","DOI":"10.1037\/0022-0663.97.1.117"},{"key":"ijcbpl.2015010105-59","unstructured":"Nakamura, J., & Csikszentmihalyi, M. (2002). The concept of flow. Handbook of positive psychology, 89-105."},{"key":"ijcbpl.2015010105-60","unstructured":"NCTM. (2013) Math, Fun, and Games? Yes Way! National Council of Teachers of Mathematics. Retrieved from http:\/\/www.nctm.org\/resources\/content.aspx?id=27612"},{"issue":"1","key":"ijcbpl.2015010105-61","first-page":"1","article-title":"Motivation and engagement in computer-based learning tasks: Investigating key contributing factors.","volume":"2","author":"M.Otta","year":"2010","journal-title":"World Journal On Educational Technology"},{"key":"ijcbpl.2015010105-62","doi-asserted-by":"publisher","DOI":"10.1002\/cae.20043"},{"key":"ijcbpl.2015010105-63","doi-asserted-by":"publisher","DOI":"10.1080\/15391523.2002.10782354"},{"key":"ijcbpl.2015010105-64","author":"M.Prensky","year":"2001","journal-title":"Digital game-based learning"},{"key":"ijcbpl.2015010105-65","doi-asserted-by":"publisher","DOI":"10.1108\/10748120110424816"},{"key":"ijcbpl.2015010105-66","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950596"},{"key":"ijcbpl.2015010105-67","doi-asserted-by":"publisher","DOI":"10.1207\/s15327876mp0804_3"},{"issue":"1","key":"ijcbpl.2015010105-68","first-page":"87","article-title":"Assessing Higher Order Thinking in Video Games.","volume":"15","author":"J.Rice","year":"2007","journal-title":"Journal of Technology and Teacher Education"},{"key":"ijcbpl.2015010105-69","doi-asserted-by":"publisher","DOI":"10.1521\/scpq.18.2.158.21860"},{"key":"ijcbpl.2015010105-70","doi-asserted-by":"publisher","DOI":"10.1006\/ceps.2001.1091"},{"issue":"1","key":"ijcbpl.2015010105-71","first-page":"49","article-title":"Video games in education.","volume":"2","author":"K. D.Squire","year":"2003","journal-title":"Int. J. Intell. Games & Simulation"},{"key":"ijcbpl.2015010105-72","doi-asserted-by":"publisher","DOI":"10.1002\/piq.20020"},{"key":"ijcbpl.2015010105-73","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-008-9120-8"},{"issue":"2","key":"ijcbpl.2015010105-74","first-page":"16","article-title":"An instrument to measure mathematics attitudes.","volume":"8","author":"M.Tapia","year":"2004","journal-title":"Academic Exchange Quarterly"},{"key":"ijcbpl.2015010105-75","unstructured":"Tarng, W., & Tsai, W. (2010). The Design and Analysis of Learning Effects for a Game-based Learning System. World Academy of Science, Engineering and Technology, 336-345."},{"issue":"2","key":"ijcbpl.2015010105-76","first-page":"16","article-title":"Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming. Journal Of Educational Technology & Society, 12(4), 359-371Van Eck, R. (2006a). Digital game-based learning: It's not just the digital natives who are restless.","volume":"41","author":"J.Torrente","year":"2009","journal-title":"EDUCAUSE Review"},{"issue":"2","key":"ijcbpl.2015010105-77","first-page":"165","article-title":"The effect of contextual pedagogical advisement and competition on middle-school students\u2019 attitude toward mathematics using a computer-based simulation game.","volume":"25","author":"R.Van Eck","year":"2006","journal-title":"Journal of Computers in Mathematics and Science Teaching"},{"key":"ijcbpl.2015010105-78","doi-asserted-by":"publisher","DOI":"10.2190\/FLHV-K4WA-WPVQ-H0YM"},{"key":"ijcbpl.2015010105-79","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.772"}],"container-title":["International Journal of Cyber Behavior, Psychology and Learning"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=123151","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,2]],"date-time":"2022-06-02T03:34:14Z","timestamp":1654140854000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/ijcbpl.2015010105"}},"subtitle":["A Review of Game-Based Math Learning for Motivation and Cognition"],"short-title":[],"issued":{"date-parts":[[2015,1,1]]},"references-count":80,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2015,1]]}},"URL":"https:\/\/doi.org\/10.4018\/ijcbpl.2015010105","relation":{},"ISSN":["2155-7136","2155-7144"],"issn-type":[{"value":"2155-7136","type":"print"},{"value":"2155-7144","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015,1,1]]}}}