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To update and expand this original work, the authors reviewed contemporary research on identity, cognition, and self in relation to video game environments as well as literature dealing more specifically with ethics and video games. From this literature base and their applied design experiences, the authors offer ten guidelines as best practices to follow for aspiring ethics game developers.<\/p>","DOI":"10.4018\/ijcee.2012100101","type":"journal-article","created":{"date-parts":[[2014,1,8]],"date-time":"2014-01-08T13:29:59Z","timestamp":1389187799000},"page":"1-23","source":"Crossref","is-referenced-by-count":1,"title":["Best Practices for the Design and Development of Ethical Learning Video Games"],"prefix":"10.4018","volume":"2","author":[{"given":"Rudy","family":"McDaniel","sequence":"first","affiliation":[{"name":"Department of Digital Media, School of Visual Arts and Design, University of Central Florida, Orlando, FL, USA"}]},{"given":"Stephen M.","family":"Fiore","sequence":"additional","affiliation":[{"name":"University of Central Florida, Orlando, FL, USA"}]}],"member":"2432","reference":[{"journal-title":"Everyday ethics: Making hard choices in a complex world","year":"2005","author":"C. 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