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Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and those guiding classroom interactions.<\/p>","DOI":"10.4018\/ijdldc.2014010104","type":"journal-article","created":{"date-parts":[[2014,7,24]],"date-time":"2014-07-24T18:05:37Z","timestamp":1406225137000},"page":"45-65","source":"Crossref","is-referenced-by-count":0,"title":["l33tsp33k"],"prefix":"10.4018","volume":"5","author":[{"given":"R. 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