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Based on the characteristics of the didactic approaches each video game genre\u2019s potential for narration and simulation and affordances for reflection and assessment are evaluated, providing examples of specific games that adhere to those requirements and ways they can be utilized in educational contexts. The paper concludes by discussing the implications on serious game design and integration of games for Physics education in school environments and suggests topics for future research.<\/p>","DOI":"10.4018\/ijgbl.2011010105","type":"journal-article","created":{"date-parts":[[2011,2,15]],"date-time":"2011-02-15T20:47:01Z","timestamp":1297802821000},"page":"59-74","source":"Crossref","is-referenced-by-count":0,"title":["Video Game Genre Affordances for Physics Education"],"prefix":"10.4018","volume":"1","author":[{"given":"Kostas","family":"Anagnostou","sequence":"first","affiliation":[{"name":"Ionian University, Greece"}]},{"given":"Anastasia","family":"Pappa","sequence":"additional","affiliation":[{"name":"Alibreto Science Communication and Education, Greece"}]}],"member":"2432","reference":[{"key":"ijgbl.2011010105-0","first-page":"45","article-title":"Genre Trouble: Narrativism and the Art of Simulation","author":"E.Aarseth","year":"2004","journal-title":"First Person: New Media as Story, Performance, and Game"},{"key":"ijgbl.2011010105-1","author":"E.Adams","year":"2006","journal-title":"Fundamentals of Game Design"},{"key":"ijgbl.2011010105-2","unstructured":"Anagnostou, K., & Pappa, A. 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