{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,5]],"date-time":"2026-03-05T21:02:24Z","timestamp":1772744544272,"version":"3.50.1"},"reference-count":30,"publisher":"IGI Global","issue":"4","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2011,10,1]]},"abstract":"<p>This paper briefly overviews five studies examining massively multiplayer online role-playing games (MMORPGs). The first study surveyed 540 gamers and showed that the social aspects of the game were the most important factor for many gamers. The second study explored the social interactions of 912 MMORPG players and showed they created strong friendships and emotional relationships. A third study examined the effect of online socializing in the lives of 119 online gamers. Significantly more male gamers than female gamers said that they found it easier to converse online than offline, and 57% of gamers had engaged in gender swapping. A fourth study surveyed 7,069 gamers and found that 12% of gamers fulfilled at least three diagnostic criteria of addiction. Finally, an interview study of 71 gamers explored attitudes, experiences, and feelings about online gaming. They provided detailed descriptions of personal problems that had arisen due to playing MMORPGs.<\/p>","DOI":"10.4018\/ijgbl.2011100103","type":"journal-article","created":{"date-parts":[[2011,10,19]],"date-time":"2011-10-19T16:22:24Z","timestamp":1319041344000},"page":"20-36","source":"Crossref","is-referenced-by-count":32,"title":["Social Interactions in Online Gaming"],"prefix":"10.4018","volume":"1","author":[{"given":"Mark","family":"Griffiths","sequence":"first","affiliation":[{"name":"Nottingham Trent University, UK"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7678-6615","authenticated-orcid":true,"given":"Zaheer","family":"Hussain","sequence":"additional","affiliation":[{"name":"University of Derby, UK"}]},{"given":"Sabine M.","family":"Gr\u00fcsser","sequence":"additional","affiliation":[{"name":"Charit\u00e9\u2013University Medicine Berlin, Germany"}]},{"given":"Ralf","family":"Thalemann","sequence":"additional","affiliation":[{"name":"Charit\u00e9\u2013University Medicine Berlin, Germany"}]},{"given":"Helena","family":"Cole","sequence":"additional","affiliation":[{"name":"Nottingham Trent University, UK"}]},{"given":"Mark N.O.","family":"Davies","sequence":"additional","affiliation":[{"name":"University of East London, UK"}]},{"given":"Darren","family":"Chappell","sequence":"additional","affiliation":[{"name":"Nottingham Trent University, UK"}]}],"member":"2432","reference":[{"key":"ijgbl.2011100103-0","unstructured":"American College Health Association. (2005). American College Health Association - National College Health Assessment. Retrieved from http:\/\/www.acha.org\/projects_programs\/ncha_sampledata.cfm"},{"key":"ijgbl.2011100103-1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-9280.2005.01632.x"},{"key":"ijgbl.2011100103-2","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2007.9988"},{"key":"ijgbl.2011100103-3","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-59904-808-6.ch003"},{"key":"ijgbl.2011100103-4","doi-asserted-by":"publisher","DOI":"10.1007\/s11469-006-9028-6"},{"key":"ijgbl.2011100103-5","doi-asserted-by":"publisher","DOI":"10.1177\/0044118X97029002004"},{"key":"ijgbl.2011100103-6","first-page":"359","article-title":"Videogame addiction: Does it exist?","author":"M. D.Griffiths","year":"2005","journal-title":"Handbook of computer game studies"},{"key":"ijgbl.2011100103-7","doi-asserted-by":"publisher","DOI":"10.1089\/109493103321167992"},{"key":"ijgbl.2011100103-8","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2004.7.479"},{"key":"ijgbl.2011100103-9","doi-asserted-by":"publisher","DOI":"10.1002\/casp.2450050307"},{"key":"ijgbl.2011100103-10","doi-asserted-by":"crossref","first-page":"475","DOI":"10.2466\/pr0.1998.82.2.475","article-title":"Dependence on computer games by adolescents.","volume":"82","author":"M. D.Griffiths","year":"1998","journal-title":"Psychological Reports"},{"key":"ijgbl.2011100103-11","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9956"},{"key":"ijgbl.2011100103-12","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2007.0020"},{"key":"ijgbl.2011100103-13","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2009.0059"},{"key":"ijgbl.2011100103-14","doi-asserted-by":"publisher","DOI":"10.1007\/BF01019931"},{"key":"ijgbl.2011100103-15","doi-asserted-by":"publisher","DOI":"10.3758\/BF03200723"},{"key":"ijgbl.2011100103-16","author":"A.Krotoski","year":"2004","journal-title":"Chicks and joysticks, an exploration of women and gaming"},{"key":"ijgbl.2011100103-17","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2005.8.15"},{"key":"ijgbl.2011100103-18","first-page":"1","article-title":"Relapse prevention for alcohol and drug problems","author":"G. A.Marlatt","year":"2005","journal-title":"Relapse prevention: Maintenance strategies in the treatment of addictive behaviors"},{"key":"ijgbl.2011100103-19","doi-asserted-by":"publisher","DOI":"10.1207\/S15327957PSPR0401_6"},{"key":"ijgbl.2011100103-20","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.1999.2.431"},{"key":"ijgbl.2011100103-21","doi-asserted-by":"publisher","DOI":"10.1089\/1094931041291295"},{"issue":"1","key":"ijgbl.2011100103-22","article-title":"Social information processing in MUDs: The development of friendships in virtual worlds.","volume":"1","author":"S.Utz","year":"2000","journal-title":"Journal of Online Behavior"},{"key":"ijgbl.2011100103-23","doi-asserted-by":"crossref","first-page":"592","DOI":"10.1089\/cpb.2004.7.592","article-title":"Lifestyles of virtual world residents: Living in the on-line game \u201clineage\u201d.","volume":"7","author":"L. S.Whang","year":"2004","journal-title":"Cyberpsychology & Behavior"},{"key":"ijgbl.2011100103-24","first-page":"107","article-title":"A qualitative investigation of problem gambling as an escape-based coping strategy. Psychology and Psychotherapy: Theory","volume":"80","author":"R. T. A.Wood","year":"2007","journal-title":"Research and Practice"},{"key":"ijgbl.2011100103-25","doi-asserted-by":"publisher","DOI":"10.1300\/J029v14n01_05"},{"key":"ijgbl.2011100103-26","year":"2000","journal-title":"The ICD-10 classification of mental and behavioural disorders: Clinical descriptions and diagnostic guidelines"},{"key":"ijgbl.2011100103-27","unstructured":"Yee, N. (2001). The Norrathian Scrolls: A study of EverQuest Version 2.5. Retrieved from http:\/\/www.nickyee.com\/eqt\/report.html"},{"key":"ijgbl.2011100103-28","unstructured":"Yee, N. (2006). The basic demographics of World of Warcraft. Retrieved from http:\/\/www.nickyee.com\/daedalus\/archives\/001365.php"},{"key":"ijgbl.2011100103-29","first-page":"187","article-title":"The psychology of massively multi-user online role-playing games: Motivations, emotional investment, relationships and problematic usage","author":"N.Yee","year":"2007","journal-title":"Avatars at work and play: Collaboration and interaction in shared virtual environments"}],"container-title":["International Journal of Game-Based Learning"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=60132","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,2]],"date-time":"2022-06-02T01:47:38Z","timestamp":1654134458000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/ijgbl.2011100103"}},"subtitle":[""],"short-title":[],"issued":{"date-parts":[[2011,10,1]]},"references-count":30,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2011,10]]}},"URL":"https:\/\/doi.org\/10.4018\/ijgbl.2011100103","relation":{},"ISSN":["2155-6849","2155-6857"],"issn-type":[{"value":"2155-6849","type":"print"},{"value":"2155-6857","type":"electronic"}],"subject":[],"published":{"date-parts":[[2011,10,1]]}}}