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Originally presented at a conference in 2008, this paper returns to the source data in more detail, incorporating reflection on other work in this area in the intervening years, and considers four areas in detail: engagement\/motivation, narrative\/story, problem solving\/learning skills, and community\/peer support. The survey data is presented and considered in full, from which seven key features are proposed which could be applied to educational contexts to achieve higher levels of engagement amongst learners.<\/p>","DOI":"10.4018\/ijgbl.2012070103","type":"journal-article","created":{"date-parts":[[2012,8,15]],"date-time":"2012-08-15T16:09:19Z","timestamp":1345046959000},"page":"32-50","source":"Crossref","is-referenced-by-count":6,"title":["An Alternate Reality for Education?"],"prefix":"10.4018","volume":"2","author":[{"given":"Alex","family":"Moseley","sequence":"first","affiliation":[{"name":"University of Leicester, UK"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"ijgbl.2012070103-0","unstructured":"Brookes, S. (2009, November 3). Using an alternate reality game to teach enterprise [Web log post]. 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