{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,10]],"date-time":"2026-06-10T16:30:54Z","timestamp":1781109054337,"version":"3.54.1"},"reference-count":24,"publisher":"IGI Global Scientific Publishing","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,7,1]]},"abstract":"<p>Instructional designers in the Learning Games Lab at New Mexico State University have developed a specific approach for the creation of educational games, one that has been used successfully in over 20 instructional design projects and is extensible to other developers. Using this approach, game developers and content experts (a) work collaboratively to ensure educational goals and outcomes are appropriate for the learner and the learning environment, (b) immerse themselves\u2019 in both content and game design, and (c) test extensively throughout development with members of the target audience. The authors describe the model, discuss the implications of this approach for the creation of effective educational games, and share case studies based on the design model in practice.<\/p>","DOI":"10.4018\/ijgbl.2012070106","type":"journal-article","created":{"date-parts":[[2012,8,15]],"date-time":"2012-08-15T16:09:19Z","timestamp":1345046959000},"page":"87-110","source":"Crossref","is-referenced-by-count":36,"title":["The Learning Games Design Model"],"prefix":"10.4018","volume":"2","author":[{"given":"Barbara","family":"Chamberlin","sequence":"first","affiliation":[{"name":"New Mexico State University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jes\u00fas","family":"Trespalacios","sequence":"additional","affiliation":[{"name":"New Mexico State University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Rachel","family":"Gallagher","sequence":"additional","affiliation":[{"name":"New Mexico State University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"ijgbl.2012070106-0","author":"E.Adams","year":"2010","journal-title":"Fundamentals of game design"},{"issue":"2-3","key":"ijgbl.2012070106-1","first-page":"249","article-title":"Building an educational adventure game: Theory, design and lessons.","volume":"129","author":"A.Amory","year":"2001","journal-title":"Journal of Interactive Learning Research"},{"key":"ijgbl.2012070106-2","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-006-9001-x"},{"key":"ijgbl.2012070106-3","doi-asserted-by":"publisher","DOI":"10.1007\/BF02504859"},{"key":"ijgbl.2012070106-4","author":"S.Bjork","year":"2005","journal-title":"Patterns in game design"},{"key":"ijgbl.2012070106-5","author":"J.Fang","year":"2010","journal-title":"How ID models help with educational game development: An examination of the gentry model in participatory design"},{"issue":"1","key":"ijgbl.2012070106-6","first-page":"93","article-title":"A case for a formal design paradigm for serious games.","volume":"3","author":"G. A.Gunter","year":"2006","journal-title":"The Journal of the International Digital Media and Arts Association"},{"key":"ijgbl.2012070106-7","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-007-9073-2"},{"key":"ijgbl.2012070106-8","author":"K. L.Gustafson","year":"2002","journal-title":"Survey of instructional development models"},{"key":"ijgbl.2012070106-9","doi-asserted-by":"publisher","DOI":"10.1007\/s11528-010-0400-9"},{"key":"ijgbl.2012070106-10","doi-asserted-by":"publisher","DOI":"10.1007\/s11528-010-0416-1"},{"key":"ijgbl.2012070106-11","unstructured":"Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI, San Jose, CA (pp. 1-5)."},{"key":"ijgbl.2012070106-12","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4020-9496-5"},{"key":"ijgbl.2012070106-13","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-60566-360-9.ch007"},{"key":"ijgbl.2012070106-14","doi-asserted-by":"crossref","unstructured":"McMahon, M. (2009b). Using the DODDEL model to teach serious game design to novice designers. In Proceedings of the ASCILITE Conference, Auckland, New Zealand (pp. 197-204).","DOI":"10.14742\/apubs.2009.2192"},{"key":"ijgbl.2012070106-15","author":"W. A.Nesbitt","year":"1971","journal-title":"Simulation games for the social studies classroom"},{"key":"ijgbl.2012070106-16","doi-asserted-by":"publisher","DOI":"10.1007\/BF02300540"},{"key":"ijgbl.2012070106-17","author":"R.Rouse","year":"2005","journal-title":"Game design: Theory and practice"},{"key":"ijgbl.2012070106-18","unstructured":"Ryder, M. (2012). Instructional design models. Denver, CO: University of Colorado Denver. Retrieved from http:\/\/carbon.ucdenver.edu\/~mryder\/itc\/idmodels.html"},{"key":"ijgbl.2012070106-19","author":"K.Salen","year":"2006","journal-title":"The game design reader. A rules of play anthology"},{"key":"ijgbl.2012070106-20","doi-asserted-by":"crossref","DOI":"10.1201\/9780080919171","author":"J.Schell","year":"2008","journal-title":"The art of game design: A book of lenses"},{"key":"ijgbl.2012070106-21","doi-asserted-by":"crossref","unstructured":"Shaffer, D. W., Squire, K. D., Halverson, R., & Gee, J. P. (2005). Video games and the future of learning. Retrieved from http:\/\/www.academiccolab.org\/resources\/gappspaper1.pdf","DOI":"10.1177\/003172170508700205"},{"issue":"4","key":"ijgbl.2012070106-22","first-page":"551","article-title":"State of the art model driven game development: A survey of technological solutions for game-based learning.","volume":"22","author":"S.Tang","year":"2011","journal-title":"Journal of Interactive Learning Research"},{"key":"ijgbl.2012070106-23","unstructured":"Watson, W. R. (2007). Formative research on an instructional design theory for educational video games (Unpublished doctoral dissertation). Indiana University, Bloomington, IN."}],"container-title":["International Journal of Game-Based Learning"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=69787","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,4,6]],"date-time":"2025-04-06T18:31:34Z","timestamp":1743964294000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/ijgbl.2012070106"}},"subtitle":["Immersion, Collaboration, and Outcomes-Driven Development"],"short-title":[],"issued":{"date-parts":[[2012,7,1]]},"references-count":24,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2012,7]]}},"URL":"https:\/\/doi.org\/10.4018\/ijgbl.2012070106","relation":{},"ISSN":["2155-6849","2155-6857"],"issn-type":[{"value":"2155-6849","type":"print"},{"value":"2155-6857","type":"electronic"}],"subject":[],"published":{"date-parts":[[2012,7,1]]}}}