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As a result, VT and RT groups improved in virtual and real performance, but only the RT group transferred training to the virtual condition. Furthermore, the RT group enjoyed training more than the VT group. As a conclusion, added values of Serious Games in sport skill learning may take effect only under certain conditions.<\/p>","DOI":"10.4018\/ijgbl.2012100104","type":"journal-article","created":{"date-parts":[[2013,1,29]],"date-time":"2013-01-29T22:48:57Z","timestamp":1359499737000},"page":"61-73","source":"Crossref","is-referenced-by-count":6,"title":["Applying Serious Games to Motor Learning in Sport"],"prefix":"10.4018","volume":"2","author":[{"given":"Josef","family":"Wiemeyer","sequence":"first","affiliation":[{"name":"Institute of Sport Science, Technische Universit\u00e4t Darmstadt, Darmstadt, Germany"}]},{"given":"Philipp","family":"Schneider","sequence":"additional","affiliation":[{"name":"Institute of Sport Science, Technische Universit\u00e4t Darmstadt, Darmstadt, Germany"}]}],"member":"2432","reference":[{"key":"ijgbl.2012100104-0","doi-asserted-by":"publisher","DOI":"10.1016\/j.amepre.2007.09.027"},{"issue":"2","key":"ijgbl.2012100104-1","first-page":"3","article-title":"Design of video games for children\u2019s diet and physical activity behaviour change.","volume":"9","author":"T.Baranowski","year":"2010","journal-title":"International Journal of Computer Science in Sport"},{"key":"ijgbl.2012100104-2","unstructured":"Bezler, J., & Paganetti, T. 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