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The results suggest that although the tested game was inherently challenging and enjoyable, the adaptive affective gameplay was not altering the game enough to induce strong physiological or emotional responses from participants. Biofeedback games lend themselves to medical applications, but adaptive affective games can be used to respond sympathetically to the player without requiring direct control of physiological responses as a form of input.<\/p>","DOI":"10.4018\/ijgbl.2013070103","type":"journal-article","created":{"date-parts":[[2013,11,25]],"date-time":"2013-11-25T18:33:14Z","timestamp":1385404394000},"page":"21-42","source":"Crossref","is-referenced-by-count":2,"title":["Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games"],"prefix":"10.4018","volume":"3","author":[{"given":"Stephanie","family":"Charij","sequence":"first","affiliation":[{"name":"School of Computing & Mathematics, University of Derby, Derby, UK"}]},{"given":"Andreas","family":"Oikonomou","sequence":"additional","affiliation":[{"name":"School of Science & Technology, Nottingham Trent University, Nottingham, UK"}]}],"member":"2432","reference":[{"key":"ijgbl.2013070103-0","unstructured":"Ambinder, M. 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