{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,3,12]],"date-time":"2024-03-12T17:09:29Z","timestamp":1710263369418},"reference-count":21,"publisher":"IGI Global","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2014,7,1]]},"abstract":"<p>For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design practice. Cognitive Walkthrough (CW) is a user-interface design technique that helps designers model how a type of user will understand an interface. The authors suggest that CW should be extended for use in any context where a designer must model a user's thinking. They present an extension of CW that is suitable for constructivist GBL and apply it to a previously evaluated game to understand why one section of the game was more successful than another. The CW extension explains hitherto puzzling results and suggests further development of CWs for designer support may be beneficial.<\/p>","DOI":"10.4018\/ijgbl.2014070103","type":"journal-article","created":{"date-parts":[[2014,10,29]],"date-time":"2014-10-29T16:46:59Z","timestamp":1414601219000},"page":"23-34","source":"Crossref","is-referenced-by-count":7,"title":["Adapting Cognitive Walkthrough to Support Game Based Learning Design"],"prefix":"10.4018","volume":"4","author":[{"given":"David","family":"Farrell","sequence":"first","affiliation":[{"name":"Glasgow Caledonian University, Glasgow, Scotland, UK"}]},{"given":"David C","family":"Moffat","sequence":"additional","affiliation":[{"name":"Glasgow Caledonian University, Glasgow, Scotland, UK"}]}],"member":"2432","reference":[{"key":"ijgbl.2014070103-0","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-73279-2_36"},{"key":"ijgbl.2014070103-1","doi-asserted-by":"crossref","unstructured":"Biggs, J. (1996). Enhancing teaching through constructive alignment. Higher Education, 32, pp 1-18, [online], Available http:\/\/www.springerlink.com\/index\/l2q3820h2436l607.pdf [17 July 2013]","DOI":"10.1007\/BF00138871"},{"key":"ijgbl.2014070103-2","unstructured":"Cook, D. (2006). What are game mechanics? [online], Available http:\/\/www.lostgarden.com\/2006\/10\/what-are-game-mechanics.html [17 June 2013]."},{"key":"ijgbl.2014070103-3","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1496992"},{"key":"ijgbl.2014070103-4","unstructured":"e-Bug Platform Game. (2013). Retrieved from http:\/\/www.e-bug.eu\/games\/junior_game\/multilingual_junior\/movies\/en_en_j_game.html"},{"key":"ijgbl.2014070103-5","doi-asserted-by":"publisher","DOI":"10.1093\/jac\/dkr122"},{"key":"ijgbl.2014070103-6","doi-asserted-by":"crossref","unstructured":"Foster, A. N., & Mishra, P. (2009). Games, Claims, Genres, and Learning. Handbook of Research on effective electronic gaming in education, pp 33\u201350, [online], http:\/\/punya.educ.msu.edu\/publications\/foster-mishra-08.pdf [17 July 2013].","DOI":"10.4018\/978-1-59904-808-6.ch002"},{"key":"ijgbl.2014070103-7","unstructured":"Freitas, S. D. (2006). Learning in Immersive worlds A review of game-based learning. Bristol, UK: Joint Information Systems Committee (JISC) Report. [online], Available http:\/\/www.jisc.ac.uk\/media\/documents\/programmes\/elearninginnovation\/gamingreport_v3.pdf [17 June 2013]"},{"key":"ijgbl.2014070103-8","doi-asserted-by":"crossref","unstructured":"Kiili, K. (2007) \u201cFoundation for Problem-Based Gaming\u201d, British Journal of Educational Technology \u2013 Special issue on Game-Based Learning, Vol 38, No. 3, pp 394-404.","DOI":"10.1111\/j.1467-8535.2007.00704.x"},{"key":"ijgbl.2014070103-9","first-page":"237","article-title":"Reflection walkthrough method: designing knowledge construction in learning games","author":"K.Kiili","year":"2008","journal-title":"Proceedings of 2nd European Conference on Games Based Learning"},{"key":"ijgbl.2014070103-10","unstructured":"Kirriemuir, J. (Ceangal), and McFarlane, A. (University of B. (2004), Literature Review in Games and Learning, Futurelab Report, Bristol."},{"key":"ijgbl.2014070103-11","author":"R.Koster","year":"2005","journal-title":"A Theory of Fun for Games Design"},{"key":"ijgbl.2014070103-12","unstructured":"Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. Development. Learning and Skills Development Agency, [online], Available http:\/\/dera.ioe.ac.uk\/5270\/1\/041529.pdf [17 June 2013]"},{"key":"ijgbl.2014070103-13","doi-asserted-by":"crossref","first-page":"373","DOI":"10.1145\/142750.142834","article-title":"Finding usability problems through heuristic evaluation.","author":"J.Nielsen","year":"1992","journal-title":"Proceedings ACM CHI'92 Conference"},{"key":"ijgbl.2014070103-14","doi-asserted-by":"crossref","DOI":"10.1201\/b15703","author":"D. A.Norman","year":"1986","journal-title":"User centered system design: New perspectives on human-computer interaction"},{"key":"ijgbl.2014070103-15","doi-asserted-by":"publisher","DOI":"10.1145\/301153.301166"},{"key":"ijgbl.2014070103-16","unstructured":"Plass, J., Homer, B., Kinzer, C., Frye, J., & Perlin, K. (2011). Learning Mechanics and Assessment Mechanics for Games for Learning. Games for Learning Institute White Paper, [online], Available http:\/\/g4li.org\/wp-content\/uploads\/2011\/11\/G4LI-White-Paper-01-2011-Learning-Assessment-Mechanics.pdf [17 June 2013]"},{"key":"ijgbl.2014070103-17","doi-asserted-by":"publisher","DOI":"10.1057\/9780230601994"},{"key":"ijgbl.2014070103-18","unstructured":"Squire, K. (2004). Replaying history: Learning world history through playing Civilization III. Indianapolis: Indiana University. [online], Available http:\/\/website.education.wisc.edu\/kdsquire\/dissertation.html"},{"key":"ijgbl.2014070103-19","first-page":"105","article-title":"The Cognitive Walkthrough: A practitioner\u2019s guide","author":"C.Wharton","year":"1994","journal-title":"Usability inspections methods"},{"key":"ijgbl.2014070103-20","doi-asserted-by":"publisher","DOI":"10.1177\/1046878106297650"}],"container-title":["International Journal of Game-Based Learning"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=117697","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,1]],"date-time":"2022-06-01T18:23:10Z","timestamp":1654107790000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/ijgbl.2014070103"}},"subtitle":[""],"short-title":[],"issued":{"date-parts":[[2014,7,1]]},"references-count":21,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2014,7]]}},"URL":"https:\/\/doi.org\/10.4018\/ijgbl.2014070103","relation":{},"ISSN":["2155-6849","2155-6857"],"issn-type":[{"value":"2155-6849","type":"print"},{"value":"2155-6857","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014,7,1]]}}}