{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,9]],"date-time":"2025-09-09T20:36:41Z","timestamp":1757450201995},"reference-count":0,"publisher":"IGI Global","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,7,1]]},"abstract":"<p>This study shows the results gathered from 141 subjects playing the persuasive urban game A Hostile World via a post-game-experience quantitative questionnaire. The aim is to problematize and deepen the role of negative emotions (e.g., frustration, rage) \u2013 explicitly fostered by A Hostile World to increase empathy toward immigrants and foreigners \u2013 in triggering an effective learning outcome. A multidisciplinary approach that draws its principles from Sociology, Game Design and Education Studies was applied to lead and structure the analysis. Empirically, a quantitative survey was disseminated to n:141 players addressing negativity and play. Results show that negative experiences in ludic environments offer a precious support if well pondered. Findings are noteworthy because they allow to reflect on negativity and gaming with the support of an empirical investigation, which is a significant source of data for grounded and tangible follow-ups. Therefore, implications concern both scholars and practitioners who intend to use and explore negative emotions in gaming.<\/p>","DOI":"10.4018\/ijgbl.2016070104","type":"journal-article","created":{"date-parts":[[2016,6,20]],"date-time":"2016-06-20T18:41:48Z","timestamp":1466448108000},"page":"50-73","source":"Crossref","is-referenced-by-count":7,"title":["Negative Experiences as Learning Trigger"],"prefix":"10.4018","volume":"6","author":[{"given":"Ilaria","family":"Mariani","sequence":"first","affiliation":[{"name":"Politecnico di Milano, Milan, Italy"}]},{"given":"Enrico","family":"Gandolfi","sequence":"additional","affiliation":[{"name":"Kent State University, Kent, OH, USA"}]}],"member":"2432","container-title":["International Journal of Game-Based Learning"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=157306","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,1]],"date-time":"2022-06-01T20:35:55Z","timestamp":1654115755000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/IJGBL.2016070104"}},"subtitle":["A Play Experience Empirical Research on a Game for Social Change Case Study"],"short-title":[],"issued":{"date-parts":[[2016,7,1]]},"references-count":0,"journal-issue":{"issue":"3","published-print":{"date-parts":[[2016,7]]}},"URL":"https:\/\/doi.org\/10.4018\/ijgbl.2016070104","relation":{},"ISSN":["2155-6849","2155-6857"],"issn-type":[{"value":"2155-6849","type":"print"},{"value":"2155-6857","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,7,1]]}}}