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This literary review will allow us to perform a comparative analysis over the various steps used by these methods, in order to build a generic model for the design process of Serious Games: the Design \/ Imagine \/ Create \/ Evaluate (D.I.C.E.) model.<\/p>","DOI":"10.4018\/ijgbl.2020040103","type":"journal-article","created":{"date-parts":[[2020,3,6]],"date-time":"2020-03-06T10:03:38Z","timestamp":1583489018000},"page":"39-53","source":"Crossref","is-referenced-by-count":4,"title":["DICE"],"prefix":"10.4018","volume":"10","author":[{"given":"Damien","family":"Djaouti","sequence":"first","affiliation":[{"name":"LIRDEF, University of Montpellier, Montpellier, France"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"IJGBL.2020040103-0","unstructured":"Allain, S. (2013). Serious game et perception du r\u00e9el: lecture documentarisante et potentiel cognitif (PhD Thesis). 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