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This study examines whether video game heuristics are able to capture and evaluate softer values of video game interaction, based on the challenges, flow and immersion of gameplay. By conducting a heuristic evaluation on low scoring and high scoring games the authors manage to show which kind of design issues are most frequent in both high and low scoring games. As a further result of the study, two new heuristics are presented.<\/p>","DOI":"10.4018\/ijgcms.2014100104","type":"journal-article","created":{"date-parts":[[2015,2,13]],"date-time":"2015-02-13T08:44:25Z","timestamp":1423817065000},"page":"45-58","source":"Crossref","is-referenced-by-count":4,"title":["Does Game Quality Reflect Heuristic Evaluation?"],"prefix":"10.4018","volume":"6","author":[{"given":"Bj\u00f6rn","family":"Str\u00e5\u00e5t","sequence":"first","affiliation":[{"name":"Stockholm University, Stockholm, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Fredrik","family":"Rutz","sequence":"additional","affiliation":[{"name":"Stockholm University, Stockholm, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Magnus","family":"Johansson","sequence":"additional","affiliation":[{"name":"Stockholm University, Stockholm, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"ijgcms.2014100104-0","author":"E.Adams","year":"2006","journal-title":"Fundamentals of game design"},{"key":"ijgcms.2014100104-1","unstructured":"Barwood, H., & Falstein, N. 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