{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,8]],"date-time":"2026-05-08T21:02:41Z","timestamp":1778274161198,"version":"3.51.4"},"reference-count":0,"publisher":"IGI Global","issue":"4","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,10,1]]},"abstract":"<p>This article offers possibly the first peer-reviewed study on the training routines of elite e-athletes with special focus on the subjects' physical exercise routines. The study is based on a sample of 115 elite e-athletes. According to the responses, e-athletes train approximately 5.28 hours every day around the year on the elite level. Approximately 1.08 hours of that training is physical exercise. More than half (55.6%) of the elite e-athletes believe that integrating physical exercise in their training programs has a positive effect on esport performance; however, no less than 47.0% of the elite e-athletes do their physical exercise chiefly to maintain overall health. Accordingly, the study indicates that elite e-athletes are active athletes as well, those of age 18 and older exercising physically more than three times the daily 21-minute activity recommendation given by World Health Organization.<\/p>","DOI":"10.4018\/ijgcms.2016100104","type":"journal-article","created":{"date-parts":[[2017,2,7]],"date-time":"2017-02-07T17:05:12Z","timestamp":1486487112000},"page":"53-66","source":"Crossref","is-referenced-by-count":108,"title":["Do E-Athletes Move?"],"prefix":"10.4018","volume":"8","author":[{"given":"Tuomas","family":"Kari","sequence":"first","affiliation":[{"name":"Department of Computer Science and Information Systems, University of Jyvaskyla, Jyvaskyla, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Veli-Matti","family":"Karhulahti","sequence":"additional","affiliation":[{"name":"University of Turku, Turku, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"2432","container-title":["International Journal of Gaming and Computer-Mediated Simulations"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=177250","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,1]],"date-time":"2022-06-01T15:30:00Z","timestamp":1654097400000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/IJGCMS.2016100104"}},"subtitle":["A Study on Training and Physical Exercise in Elite E-Sports"],"short-title":[],"issued":{"date-parts":[[2016,10,1]]},"references-count":0,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2016,10]]}},"URL":"https:\/\/doi.org\/10.4018\/ijgcms.2016100104","relation":{},"ISSN":["1942-3888","1942-3896"],"issn-type":[{"value":"1942-3888","type":"print"},{"value":"1942-3896","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,10,1]]}}}