{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,21]],"date-time":"2026-02-21T12:38:50Z","timestamp":1771677530404,"version":"3.50.1"},"reference-count":20,"publisher":"IGI Global","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,7]]},"abstract":"<jats:p>Digital games have been found to yield effective and engaging learning experiences across a broad range of subjects. Much of this research has been conducted in laboratory and K-12 classrooms. Recent advances in game technologies are expanding the range of educational contexts where game-based learning environments can be deployed, including informal settings such as museums and science centers. In this article, the authors describe the design, development, and formative evaluation of Future Worlds, a prototype game-based exhibit for collaborative explorations of sustainability in science museums. They report findings from a museum pilot study that investigated the influence of visitors' individual differences on learning and engagement. Results indicate that visitors showed significant gains in sustainability knowledge as well as high levels of engagement in a free-choice learning environment with Future Worlds. These findings point toward the importance of designing game-based learning exhibits that address the distinctive design challenges presented by museum settings.<\/jats:p>","DOI":"10.4018\/ijgcms.2017070104","type":"journal-article","created":{"date-parts":[[2017,10,26]],"date-time":"2017-10-26T13:09:52Z","timestamp":1509023392000},"page":"96-113","source":"Crossref","is-referenced-by-count":22,"title":["Play in the Museum"],"prefix":"10.4018","volume":"9","author":[{"given":"Jonathan P.","family":"Rowe","sequence":"first","affiliation":[{"name":"North Carolina State University, Raleigh, NC, USA"}]},{"given":"Eleni V.","family":"Lobene","sequence":"additional","affiliation":[{"name":"Aon Hewitt, Washington, DC, USA"}]},{"given":"Bradford W.","family":"Mott","sequence":"additional","affiliation":[{"name":"North Carolina State University, Raleigh, NC, USA"}]},{"given":"James C.","family":"Lester","sequence":"additional","affiliation":[{"name":"North Carolina State University, Raleigh, NC, USA"}]}],"member":"2432","reference":[{"key":"IJGCMS.2017070104-0","doi-asserted-by":"publisher","DOI":"10.1037\/a0025595"},{"key":"IJGCMS.2017070104-1","doi-asserted-by":"publisher","DOI":"10.1145\/1935701.1935721"},{"key":"IJGCMS.2017070104-2","doi-asserted-by":"publisher","DOI":"10.4018\/ijgbl.2012070106"},{"key":"IJGCMS.2017070104-3","doi-asserted-by":"publisher","DOI":"10.3102\/0034654315582065"},{"key":"IJGCMS.2017070104-4","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.03.004"},{"key":"IJGCMS.2017070104-5","first-page":"298","article-title":"Whether to play or preserve the past? 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L.Johnson","year":"2010","journal-title":"International Journal of Artificial Intelligence in Education"},{"key":"IJGCMS.2017070104-12","doi-asserted-by":"publisher","DOI":"10.1145\/800045.801609"},{"key":"IJGCMS.2017070104-13","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-39112-5_32"},{"key":"IJGCMS.2017070104-14","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979229"},{"key":"IJGCMS.2017070104-15","doi-asserted-by":"crossref","first-page":"121","DOI":"10.1145\/2282338.2282364","article-title":"Purposeful by design? A serious game design assessment framework.","author":"K.Mitgutsch","year":"2012","journal-title":"Proceedings of the 7th International Conference on Foundations of Digital Games"},{"key":"IJGCMS.2017070104-16","year":"2009","journal-title":"Learning science in informal environments: People, places, and pursuits"},{"key":"IJGCMS.2017070104-17","first-page":"99","article-title":"Off-Task Behavior in Narrative-Centered Learning Environments.","author":"J.Rowe","year":"2009","journal-title":"Proceedings of the 14th International Conference on Artificial Intelligence in Education"},{"key":"IJGCMS.2017070104-18","unstructured":"Schulman, D., Sharma, M., & Bickmore, T. (2008). The identification of users by relational agents. In L. Padgham & D. Parkes (Eds.), Proceedings of the 7th International Joint Conference on Autonomous Agents and Multi Agent Systems, (pp. 105\u2013111). Richland, SC: IFAAMAS."},{"key":"IJGCMS.2017070104-19","doi-asserted-by":"publisher","DOI":"10.1037\/a0031311"}],"container-title":["International Journal of Gaming and Computer-Mediated Simulations"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=191246","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,6]],"date-time":"2022-05-06T06:08:20Z","timestamp":1651817300000},"score":1,"resource":{"primary":{"URL":"http:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/IJGCMS.2017070104"}},"subtitle":["Design and Development of a Game-Based Learning Exhibit for Informal Science Education"],"short-title":[],"issued":{"date-parts":[[2017,7]]},"references-count":20,"journal-issue":{"issue":"3"},"URL":"https:\/\/doi.org\/10.4018\/ijgcms.2017070104","relation":{},"ISSN":["1942-3888","1942-3896"],"issn-type":[{"value":"1942-3888","type":"print"},{"value":"1942-3896","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017,7]]}}}