{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,2]],"date-time":"2026-02-02T13:30:08Z","timestamp":1770039008894,"version":"3.49.0"},"reference-count":6,"publisher":"IGI Global","issue":"2","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,4]]},"abstract":"<jats:p>The last 2 years have witnessed a tremendous rise in esports in the US and, with it, a growing concern about the lack of diversity and its underlying probable cause: toxicity toward women and minorities. The popularity of this new pastime among undergraduates has skyrocketed and club leagues are quickly transitioning into collegiate sports, leaving universities to rapidly catch up with student demand in order to attract and keep a technologically-adept incoming student body. The University of California, Irvine has become a leader in collegiate esports programs, boasting a centrally located, dedicated esports arena, an active gaming student body (72%), and undergraduate scholarships. The goal is to be a leader not merely on the digital field, however. The goal is to also live up to the long-standing commitment to diversity and inclusion across all aspects of campus life. In this article, the authors detail the strategy for accomplishing this. As university esports programs emerge nationwide, so too must campus policies and practices that ensure a welcoming and safe environment for all students.<\/jats:p>","DOI":"10.4018\/ijgcms.2018040104","type":"journal-article","created":{"date-parts":[[2018,8,1]],"date-time":"2018-08-01T14:18:29Z","timestamp":1533133109000},"page":"71-80","source":"Crossref","is-referenced-by-count":16,"title":["Diversity and Inclusion in Esports Programs in Higher Education"],"prefix":"10.4018","volume":"10","author":[{"given":"Khaila","family":"Amazan-Hall","sequence":"first","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Jen Jen","family":"Chen","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Kathy","family":"Chiang","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Amanda L. L.","family":"Cullen","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Mark","family":"Deppe","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Edgar","family":"Dormitorio","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Doug","family":"Haynes","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Jessica","family":"Kernan","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Kirsten","family":"Quanbeck","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Morgan","family":"Romine","sequence":"additional","affiliation":[{"name":"AnyKey, Irvine, USA"}]},{"given":"Bonnie","family":"Ruberg","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Jenny","family":"Song","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Judith","family":"Stepan-Norris","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Constance","family":"Steinkuehler","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]},{"given":"Aaron","family":"Trammell","sequence":"additional","affiliation":[{"name":"University of California, Irvine, USA"}]}],"member":"2432","reference":[{"key":"IJGCMS.2018040104-0","unstructured":"Chan, A. (2016, September 23). UC Irvine takes gaming to a new level as its eSports arena opens. LA Times. Retrieved from http:\/\/www.latimes.com"},{"key":"IJGCMS.2018040104-1","unstructured":"Distribution of Esports fans in the United States as of April 2016, by gender. (2017b). Statista. Retrieved from https:\/\/www.statista.com"},{"key":"IJGCMS.2018040104-2","unstructured":"Distribution of Esports fans in the United States as of August 2016, by ethnicity. (2017a). Statista. Retrieved from https:\/\/www.statista.com"},{"key":"IJGCMS.2018040104-3","unstructured":"Lofgren, K. (2017, April 5). 2017 video game trends and statistics. Big Fish. Retrieved from http:\/\/www.bigfishgames.com"},{"key":"IJGCMS.2018040104-4","unstructured":"Taylor, T. L. (2017). On the fields, in the stands: The future of women in esports [Keynote]. Presented at theUCI esports symposium, University of California, Irvine, May 19."},{"key":"IJGCMS.2018040104-5","unstructured":"Wingfield, N. (2014, December 9) E-sports at college, with stars and scholarships. New York Times. Retrieved from https:\/\/www.nytimes.com"}],"container-title":["International Journal of Gaming and Computer-Mediated Simulations"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=210645","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,6]],"date-time":"2022-05-06T12:08:01Z","timestamp":1651838881000},"score":1,"resource":{"primary":{"URL":"http:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/IJGCMS.2018040104"}},"subtitle":["Leading by Example at UCI"],"short-title":[],"issued":{"date-parts":[[2018,4]]},"references-count":6,"journal-issue":{"issue":"2"},"URL":"https:\/\/doi.org\/10.4018\/ijgcms.2018040104","relation":{},"ISSN":["1942-3888","1942-3896"],"issn-type":[{"value":"1942-3888","type":"print"},{"value":"1942-3896","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018,4]]}}}