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This paper proposes examining the innovation potential of wearable devices on the whole mobile set of actors, starting from a two-scenarios premise: one of sustaining innovation, and a second scenario of more prominent influence. The research finds significant innovating potential for the smart kind of wearables, with a range of influence that can modify the course of all current mobile players. Also, it points at the possibility that a strong development of these items can eventually give birth to a new kind of media, specifically conceived for the wearable experience.<\/p>","DOI":"10.4018\/ijhcr.2016040102","type":"journal-article","created":{"date-parts":[[2016,10,3]],"date-time":"2016-10-03T16:25:01Z","timestamp":1475511901000},"page":"16-33","source":"Crossref","is-referenced-by-count":1,"title":["What If Devices Take Command"],"prefix":"10.4018","volume":"7","author":[{"given":"Andreu","family":"Castellet","sequence":"first","affiliation":[{"name":"University of Murcia, Murcia, Spain"}]}],"member":"2432","reference":[{"key":"IJHCR.2016040102-0","unstructured":"Adler, E. (2014a). Reverse showrooming: Bricks-and Mortar retailers fight back. Business Insider. 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