{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2022,6,2]],"date-time":"2022-06-02T05:10:42Z","timestamp":1654146642038},"reference-count":31,"publisher":"IGI Global","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,1,1]]},"abstract":"<p>Over the last decade, interactive edutainment systems have not only moved into the mainstream, they have spread beyond the niche area of interest in the field of artificial intelligence. Edutainment, also known as educational entertainment or entertainment-education, denotes those software applications that are designed to educate, as well as provide fun. Presented is an interactive narrative framework that has been applied to develop the Shimpai Muyou!, an interactive drama in virtual reality. This edutainment application was created to help Japanese school-age children develop anti-bullying skills and practice coping strategies through empathic interactions with intelligent virtual agents. Narrative management was used to ensure that virtual situations led to the desired learning outcomes. A computer agent was employed as a story manager to select appropriate episodes and characters that would potentiate the occurrence of certain events favoring particular authored purposes. Although the situations were pre-designed, the characters autonomously decided their actions while performing their roles. Qualitative data obtained through several small group discussions with twenty 5th and 6th graders are presented.<\/p>","DOI":"10.4018\/ijicst.2012010102","type":"journal-article","created":{"date-parts":[[2012,12,11]],"date-time":"2012-12-11T16:15:41Z","timestamp":1355242541000},"page":"18-35","source":"Crossref","is-referenced-by-count":1,"title":["A Robust Interactive Narrative Framework for Edutainment"],"prefix":"10.4018","volume":"2","author":[{"given":"Samiullah","family":"Paracha","sequence":"first","affiliation":[{"name":"Yufu City Board of Education, Japan"}]},{"given":"Osamu","family":"Yoshie","sequence":"additional","affiliation":[{"name":"Waseda University, Japan"}]}],"member":"2432","reference":[{"key":"ijicst.2012010102-0","doi-asserted-by":"publisher","DOI":"10.1525\/california\/9780520245792.001.0001"},{"key":"ijicst.2012010102-1","unstructured":"Arinbjarnar, M., Barber, H., & Kudenko, D. (2009). A critical review of interactive drama systems. In Proceedings of the AISB Symposium: AI & Games (pp. 15-26). Edinburgh, Scotland: SSAISB."},{"key":"ijicst.2012010102-2","unstructured":"Aylett, R. (2000). Emergent narrative, social immersion and \u2018storification.\u2019 In Proceedings of the 1st International Workshop on Narrative and Interactive Learning (NILE00), Edinburgh, Scotland."},{"key":"ijicst.2012010102-3","author":"A.Bandura","year":"1986","journal-title":"Social foundations of thought and action: A social cognitive theory"},{"key":"ijicst.2012010102-4","author":"A.Boal","year":"1979","journal-title":"The theatre of the oppressed"},{"key":"ijicst.2012010102-5","doi-asserted-by":"publisher","DOI":"10.1016\/j.appdev.2003.08.003"},{"key":"ijicst.2012010102-6","doi-asserted-by":"crossref","unstructured":"Dow, S., Mehta, M., Harmon, E., MacIntyre, B., & Mateas, M. (2007). Presence and engagement in an interactive drama. In Proceedings of the ACM Computer\/Human Interaction Conference, San Jose, CA (pp. 1475-1484).","DOI":"10.1145\/1240624.1240847"},{"key":"ijicst.2012010102-7","doi-asserted-by":"crossref","unstructured":"Figueiredo, R., Brisson, A., Aylett, R., & Paica, A. (2008). Emergent stories facilitated: An architecture to generate stories using intelligent synthetic characters. In U. Spierling & N. Szilas (Eds.), Proceedings of 1st International Joint Conference on Interactive Digital Storytelling (LNCS 5334, pp. 218-229).","DOI":"10.1007\/978-3-540-89454-4_29"},{"key":"ijicst.2012010102-8","doi-asserted-by":"crossref","DOI":"10.1163\/9789047402565","author":"G.Foljanty-Jost","year":"2003","journal-title":"Juvenile delinquency in Japan: Reconsidering the 'crisis"},{"key":"ijicst.2012010102-9","doi-asserted-by":"publisher","DOI":"10.1089\/cyber.2010.0100"},{"key":"ijicst.2012010102-10","doi-asserted-by":"crossref","unstructured":"Hall, L., Woods, S., Aylett, R., Paiva, A., & Newall, L. (2005). Achieving empathic engagement through affective interaction with synthetic characters. In Proceedings of the 1st International Conference on Affective Computing & Intelligent Interaction (ACII 05), Beijing, China.","DOI":"10.1007\/11573548_94"},{"key":"ijicst.2012010102-11","unstructured":"Hall, L., Woods, S., Dautenhahn, K., & Wolke, D. (2004). FearNot! Designing in the classroom. Paper presented at the British HCI, Leeds, UK."},{"key":"ijicst.2012010102-12","author":"D.Heathcote","year":"1984","journal-title":"Collected writings on education and drama"},{"key":"ijicst.2012010102-13","author":"D. A.Kolb","year":"1984","journal-title":"Experiential learning: Experience as the source of learning and development"},{"key":"ijicst.2012010102-14","doi-asserted-by":"crossref","unstructured":"Kriegel, M., & Aylett, R. (2008). Emergent narrative as a novel framework for massively collaborative authoring. In H. Prendinger, J. C. Lester, & M. 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