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Also, a questionnaire survey involving 319 female mobile gamers was conducted, and all hypotheses have been verified using a structural equation model. Research results show that the perceived challenges, novelty, and cost of mobile games had significant positive effects on the perceived enjoyment of female mobile gamers; the mobility of mobile games had significant positive effects on the perceived ease-of-use of female mobile gamers; perceived enjoyment and ease-of-use had significant positive effects on female gamers' continuance intention for mobile games; while the security of mobile games had no significant effect on the perceived ease-of-use of female mobile gamers.<\/jats:p>","DOI":"10.4018\/ijicte.2020100104","type":"journal-article","created":{"date-parts":[[2020,9,16]],"date-time":"2020-09-16T13:17:50Z","timestamp":1600262270000},"page":"48-67","source":"Crossref","is-referenced-by-count":6,"title":["Factors Affecting Woman's Continuance Intention for Mobile Games"],"prefix":"10.4018","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0822-7950","authenticated-orcid":true,"given":"Pinghao","family":"Ye","sequence":"first","affiliation":[{"name":"Wuhan Business University, China"}]},{"given":"Liqiong","family":"Liu","sequence":"additional","affiliation":[{"name":"Wuhan Business University, China"}]},{"given":"Linxia","family":"Gao","sequence":"additional","affiliation":[{"name":"Wuhan Business University, China"}]},{"given":"Quanjun","family":"Mei","sequence":"additional","affiliation":[{"name":"Wuhan Business University, China"}]}],"member":"2432","reference":[{"key":"IJICTE.2020100104-0","doi-asserted-by":"publisher","DOI":"10.1016\/j.humov.2015.09.003"},{"key":"IJICTE.2020100104-1","unstructured":"Al-omoush, K. 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