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In game development this loosely defined approach is problematic, since games industry heavily relies in the agile practices with short cycles of iterations. In this article, the authors present their study of game development organizations, and describe the ISO\/IEC 29110 deployment package \u201cHighly Iterative Software Processes\u201d which combines the Entry level model with the industry-specific requirements. In general, the definition of support for the iterative development makes the model feasible for the industry.<\/jats:p>","DOI":"10.4018\/ijitsa.2017010106","type":"journal-article","created":{"date-parts":[[2016,10,19]],"date-time":"2016-10-19T12:33:34Z","timestamp":1476880414000},"page":"107-125","source":"Crossref","is-referenced-by-count":5,"title":["Defining an Iterative ISO\/IEC 29110 Deployment Package for Game Developers"],"prefix":"10.4018","volume":"10","author":[{"given":"Jussi","family":"Kasurinen","sequence":"first","affiliation":[{"name":"School of Business and Management, Lappeenranta University of Technology, Lappeenranta, Finland"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Kari","family":"Smolander","sequence":"additional","affiliation":[{"name":"Department of Computer Science, Aalto University, Helsinki, Finland"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"IJITSA.2017010106-0","doi-asserted-by":"crossref","unstructured":"Blow, J. 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